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Made at Exile Game Jam 2013
W̞̺͍̼ͤͯ͐̄͊͛e̜͗̽͒͗ͪ̂̚l͐̑͆c͕͙͐ͯ͛̈́͋o̘͍̝͙͍̙͖̎ͭ̉ͧ̇ͣͥm̮̥͍ͦ̑ẻ͔̋ ̗͔̩̠ͦͭͭṯ̱̘̮̰̥̔̈̌̊ͣ̇̓o͕̞̞̣ͤͤ ̲̖͕͍̊̉̃͐Ф͎̦̜͕̬͉̐́ú̘̥͙͓̝͒ͨͣ̓̅̚þ͔̯͖̘̗ͥͭͣͨ̔c̺̜̩̪̱̺̏͂̉̑ͦ ̮̲͍͔̠(́͗̎͐̋pronounced F̱̖̹͚̓̾͆ͣ̔ͯ͂ͅo͖̞̬͈̹͔̱ö͉͙͚̰́̆̆ͪ͗ͅt̺̳͚̤͓̦͕ͪh̦̤̩͚͇͆̀͑͛̉ͬ̚s̰̩̼̪ͪ̏ͯ̿̉ͅh̝͚̠̒ͭ̎̊ͧ̈)̙̯̰̮͈͊ͪͯ.̪̪̺̝͋̊̇
Experience the restoration of the world along with the deconstruction of yourself.
“Warbling bass underfoot and strange, tepid blips in the air that excite you with curiosity." - Indie Statik
͙̦̞͍ͧͬ͆̊ͬ̿M̺̭͓͙̝͇̜̓̏̈́̾̌ͥả͓̞̖̭̒d̻̏̏e̖̠ ̟̯͉͈͇ͤ͋w̘͎͎̮ͥͅi̓̽͋̽́̚ț̳͛h̜̜̲̭̆ ̯͕ma̳͙̎̑ͩ̄̏ͥ̇g̯̘͙͎̹̭͇̎̿i͕͔͎̊̍̒̽̾c̗̺͍̼̱̀̄̓ ̳͚̜̹̗̫͌̂̋&͕̦͎͇ ̩̖̭̞̋ͬ͗̊l͈̦̹̥͉̠̦̾ͥͦ̂̌ó͚̜͇̙͕̳͑̉ͣṿ̲͚e̜̮̭̙̼̻ ͒@͓̭̲ͪ̔ ͕̖̺̜͖̝́ͣ͂ͫͥ̒ͅĒ̝͎͕͙͇̤͙̏͂͛̀ͮ̿x̯̐̚i͛ͮl̞̘̬̏͌̅ͯͨ͗̆ḛͪ̄̂ͩ̾̚ ̥̗̦̙̳̐ͭͩ̍̃ͮ̚2̙̲͔͈̖̱̠͒̈͐̌ͧ0̟͖̺̗̣͓̽͐̃ͩ̓ͭ̎1̬̻̝̇͒ͯ̈ͩ3̺͍̬̠͇͈̙ͬ̑.̞̿̒ͤ
W,̮̥̙̥͗̏͒ͅ ̙̼A̫͕̬͖̙̭ͦͣ,̥̙͋̿͊͆ ̲̖͙͉̎S̭̟̦̹̪̯̝̍̐̃̀͗,̳͈̬̪̺̙̺͆͑̈́͐͑ ̪̬&̝̞͔̅̆̐͑ͪͤ̊ ̙̦̟̰͌̈́̃̀̽̏D ̱̯͉͇͇̯̞ͫ̀ͨͪ́an̪͍͐d̤̱̜̑ͫ ̬̺̲̥̦̏ͅm͓̂ő͙̗͙̻͗ͪͮ̒̄̏u̓̋̏ͥ̂s̅͌͑͂̈́e͚̗̞̯ ̮̣ͣͣ̔t̂͗̓͗̆̑ő͔̞̼̉ move.͎̾̏̅
̃ͦͤ́͒̊P͍̣̺̹͓͚̘̌͐̿̆ͯͮ̂r̲̹̖̬ͭï̮̪͒ṁ̯̠͇͔͎a͍͈̫̙̞̯ͩ̊͐̎̆̒̀r͓͈̳̥̬͓̀͂͆ý̙̯̩̒ͦͣ mouse ̺͍ͨͫͭb̭͎u̝͈̤͐ͬ̏t̪͈̣̰͙̥̑̀̾̀̈͌ͤt͉̤̭̱͉̲̳͑̾̏̇̍̿̎ọ̻͙̲͚̒̓ͦ̓̔͛ͦͅn̗̞͎͕͉̹͖ ̻̟̩̼̮̈́ͨ̓̌̚ț̜̇̚o͕͍̰̗ͧ ̗̘̅ͨ̄̈́p̗̞̙͎͕͒̄ͫ̏ͦ̽i͇̫̦͈̠̰͖ͧͩͭ͑̅͛c͉̳̖͒k̟̩/̠̞̘̆̔p͔̬l̪̦͚̘̳ͮ͛̌̊ạ͉̥c̣̼̲͈̖e̙̩̠̮͍̫ͣ͂̃ͬ̅ͪ ͊ͥ̑̅ͭa̤̝ͭ͛̉͆͊̇r̗̹̹̗͖̎t̟̦ͭͩ̂͒̑i͙͙̯̺̬̠̦̇͐́̄̌f̠̬́a͓͎̰͒c͉͌͊ͪ͋̔̽͆t̬͇̗̣̲̤̑̒ͧs̳̟͇̜͖̟͑̾́
Space ̻̜̻ͮ͐̅t̜̞͍͙̫̒̉̚ͅo͓̗̾̿̏̓̃͋͗ ̣̍ͧͬ͗͌̎j̑͐ů͎̜̠ͥͨͤ̊ͦ̆m̪͓̯̌ͪͅp͚͓̜
͋̃̂ͨͬͨͭ
Jóhannes Gunnar Þorsteinsson - Game Design
Victor Apihtin - Programming
Violaine Briat - Art
Marco Zagni - Programming/Sound