Gain of Function
About
You are an agent of the World Health Organization, sent in to clean up after a disaster at a bio weapons research facility. As you descend into the laboratory, you discover the dark history of WHO and its true motives.
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Gain of Function is a Wolf3D-like FPS. The idea was to combine the simplicity of classic FPS level design and graphics with the anxiety-inducting bullet-sponginess of a resident evil game. This was created in 30 days using C++, OpenGL, GLFW, OpenAL, and a couple libraries for reading data formats. I plan to release the code soon, but I am much too ashamed of its current state as it's full of hacks, sloppy code, spaghetti, and shortcuts. If there's much interest in the game, I'll probably do a few more levels with new weapons, bad guys, and bosses.