Galactic Fighter reviews

Translated by
Microsoft from Deutsch
"Galactic Fighter" is a 2D spaceship shooter from the Top View. There is no story at all. The Task is simple: Ball away enemy alien spaceships. That's it. On a very limited Playing field, which comprises about four Screen Sizes, we move our Ship with WASD and align our only Cannon with the Mouse. We have to make the Choice of Ship and Cannon before each Mission, whereby Mission is already very exaggerated. The 24 Missions consist only of Tasks such as killing five Enemies or surviving one Minute. The ten unimaginative Bosses aren't really a Challenge either. Completely unclear: Why we have so much Coal at the Beginning that we can buy all available Upgrades right away. Not that they cost so much, but this makes the very simple Games a veritable Sunday walk Anyway. However, at a very short one, because it lasts at most half an hour. The Music is quite okay, Sound effects don't exist at all and the Graphics are unreworingly simple. You can't really Have fun with the Title. For this, there is a Lack Of Variety, Challenge, depth of Play Or even an Approach of Creativity. Rating: 3/10 Atmosphere-/10 Story 3/10 Graphic 4/10 Sound 4/10 Game Mechanics 3/10 Balancing 3/10 Game Pass Conclusion: "Galactic Fighter" is just as generic As its Title. 3/10 Overall Rating
Translated by
Microsoft from Spain
For a point of the short time I played I found that it was a joke. I Got to the 2nd ¨ chief ¨. In quotes because the boss is only the size, just one shot to finish it, like any other IA in the game. You Start with all the money available, which questions me the next question. Why do you make a progression system if from the second 0 is unnecessary? The combat system is ridiculous and very insensitive, the movimineto is rough and unpredictable the first 30 seconds of play, does not bring any sensation or stimulus to the player to continue playing, on the contrary, every second the image that want to get you out of the game Cobra more Force. In what comes to play, is fixed to 2 modalities, one of eliminating certain enemies (see X quantity of them) and the other destined to survive a certain interval of time. The second is very wasted by the simple fact that between the spawn of a certain enemy to another, easily ocurrén from 5 to 6 seconds between them, too long to be the first levels. Pudierón have destined more difficulty, feel a challenge, feel something in this way, but stayed there, being something more of this bad game. Even for the cost, I find it better to save money for any other game (and that I grab it in an offer of 90%). P. D: Enter again for a reason of superior cause and I discovered that my departure was erased, well.
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