Galactic Inheritors reviews

Translated by
Microsoft from French
Very poorly translated-icon NUL-to avoid
Translated by
Microsoft from Deutsch
Better than thought, Optics are just not everything.
Translated by
Microsoft from Deutsch
Nice game, I would defenitely recommend it! would be nice if you leave me a steam comment if i could help you! Thanks!
Translated by
Microsoft from French
What a pity that graphic rendering is only average. I aprecie the grip and the Epure of the interface as well as QQ original mecanisms. interesting after almost an hour of play. I await the sequel:-))
Translated by
Microsoft from French
A good game of simulation of spatial conquest. I particularly appreciate being able to play several different races (I have not yet tried them all), it is in my opinion a good clue of replayability of the game. The interface is simple and this game reminds me a little masters of Orion. I recommend it.
Translated by
Microsoft from French
Early access review I found a game that was both deep and simple that doesn't get lost in the details in which many other 4X got lost. I particularly appreciate the strategic rating of the decisions and the depth of the gameplay. The mastery of the media system is a challenge that changes a lot of the classic parameters of this kind of game, but that brings a real interesting difference. On the bottom, a game already almost finished and that provides great promises for the sequel. Really happy with the game
Translated by
Microsoft from Deutsch
Read the whole Test on http://www.hardbloxx.de/2015/06/23/galactic-inheritors-im-test/! Personal Conclusion Galactic Inheritors still has very, very many Opportunities For improvement: At this Time (right after early access) the Game is unfinished, not balanced and monotonous. The Factions do not differ, the Planets do not differ, the Units do not differ, the game Passes do not differ. The Diplomatic System is just as simple as improving planets and Building a Fleet, Choices are scarcely available. The Need for Expansion forces constant Warfare, but a Strategy Game with a diplomatic System should be up for grabs even without War. And with a Combat System without any Tactics, war is also monotonous. Fight, Bomb, settle. Fighting, Bombing, Settling – the Basic Framework is there, but many Changes and Improvements are still needed.