Galaxy Black II Magic metaphysics and psychic power

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So what is in Galaxy Black II?  A  full psychic tradition, inspired by Moorcock, Le Guin, Otomo, and Dick but also Charles Fort, Madame Blavatsky, plus Al Bester, Elfquest and the Tomorrow People

 Magic – the most immediately applicable to your DCC game; the imperial magical tradition, new arcane affinities, bizarre powers of illusion and necromancy. 

Metaphysics – A detailed variant of the DCC magic system providing a flexible third metaphysical tradition, psychic powers.  This is presented with a host of rules and options to exist alongside the Wizard and Clerical abilities and is of comparable flexibility and potency. 

Psychic Powers – finally, a starting selection of psychic powers from level one to five are presented in full detail

 Fold Space, Defy Time, Bend the Stars to your will

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Dreaming Gynoid
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System requirements for PC

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Galaxy Black II Magic metaphysics and psychic power screenshot, image №2809425 - RAWG
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Last Modified: Apr 23, 2021

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itch.io