Galaxy Black II Magic metaphysics and psychic power
About
So what is in Galaxy Black II? A full psychic tradition, inspired by Moorcock, Le Guin, Otomo, and Dick but also Charles Fort, Madame Blavatsky, plus Al Bester, Elfquest and the Tomorrow People
Magic – the most immediately applicable to your DCC game; the imperial magical tradition, new arcane affinities, bizarre powers of illusion and necromancy.
Metaphysics – A detailed variant of the DCC magic system providing a flexible third metaphysical tradition, psychic powers. This is presented with a host of rules and options to exist alongside the Wizard and Clerical abilities and is of comparable flexibility and potency.
Psychic Powers – finally, a starting selection of psychic powers from level one to five are presented in full detail
Fold Space, Defy Time, Bend the Stars to your will