Average Playtime: 3 hours

Galaxy Squad

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About

Galaxy squad is turn-based tactical game, in which you are leading a squad of escaped criminals through randomly generated galaxy with different events. The game combines node-based exploration with random events, similar to games like FTL or Renowned Explorers, with hardcore tactical battles, inspired by XCOM series. All your characters are randomly generated, and you can evolve them however you want, creating ultimate crew. FEATURES: Explore different planets and systems, fight huge amounts of enemies Upgrade your ship and use it's system in events or in battles Explore space stations, find quests Powerful story campaign system, involving your characters and branching storylines Upgrade your equipment with different modifications and find rare loot
Platforms
Release date
Nov 2, 2018
Developer
Kazakov Oleg
Publisher
Kazakov Oleg
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows® 8 (32/64-bit)/Windows® 7 (32/64-bit)/Vista
  • Processor: Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 128MB Video Card with OpenGL support
  • DirectX: Version 11
  • Storage: 1 GB available space
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Last Modified: Oct 4, 2019

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  • Developers were added to Galaxy Squad.

    Oct 4, 2019
  • Tags were added to Galaxy Squad.

    Oct 4, 2019
  • Platform Linux was added to Galaxy Squad.

    Oct 4, 2019
  • Store GOG was added to Galaxy Squad.

    Oct 4, 2019

Galaxy Squad reviews and comments

Translated by
Microsoft from Russian
Early Access Review Briefly about the game: 1. Strategic co-operative FTL. Jumping from planet to planet engaging in all sorts of adventures. We Improve The ship, repair, refuel, everything as in FTL. 2. Boevka as in XCOM. Each unit Has 2 moves, shooting with% as in X, only more falling. 3.3 Class Fighters: Stormtrooper-tank, uses shotguns, is able to distract the enemies and for a time to become invulnerable. The Main resource is the rage that accumulates when attacking or receiving damage. Shooter-DD, uses assault/sniper rifles, throws the enemy grenades and bullets. The Main resource is the focus that replenishes every move. A Hold-a twitch (well, it is necessary), uses pistols/gun-machine guns, treats, resurrects, puts Shields, reconits area. The Main resource is energy, which is not restores. On the 5th level opens the ability to restores completely your energy In principle I liked the game. This is exactly the FTL and the XCOM that I wanted. Relaxing and not straining. It will not force you to start the game 10 times, because the wrong module bought, or not on the planet flew, or the stars did not agree. The game has potential and I hope to finish it and add up, so definitely take.
Translated by
Microsoft from Russian
Early Access Review Game liked and left a pleasant experience. The money is even in the early access. You Can see that the developer tries and constantly introduces something new, keeps in touch with the community. Pros: + The Game is quite drawn to the full release, not early access + Justified price + Nice styling graphics and animations + Interesting fights and opponents + Flexible tactics in battle + Constant development of the game Cons:-There are spelling errors or crooked Built dialogues, sometimes for some reason instead of Russian writes English-There are small bugs. For Example, when I'm on an ally, the move for some reason switches to the first ally. Who has already gone. Little Thing, but sometimes annoying. Sometimes the interface disappears and you can't go. Barely figured out to fix the problem by switching to the Tab-+ the Pursuit seems too pushy. I do not have time to carry out a number of missions, or rather to pass them, as the stations are outside the zone of Wishes (may not coincide with the concept of the game):-Nonlinear plot, more choice in dialogues and actions that will lead to different consequences. This will give a replayability of the project, as some fights over time can get bored, the plot would support the interest. -It is Possible to make more specialized classes with additional skills: for example, to divide into Tanks, Fighter, Shooter, Engineer and Support. Allows you to make combat tactics more flexible. -Make The management of the ship and squad more diverse. ADD more features and gear-Different, more subtle, tweaking difficulty to start a new game. Someone's playing harder, someone's weaker. Someone wants to play more relaxed, someone likes to sweat) For example, not such an aggressive line of persecution, more \ Less loss of loot, +-to luck in battle and TD Result: The game deserves the attention of all fans of turn-based fights and fully justifies its Cost. Not enough only PR and advertising, the main factor of development. A Developer of patience and good luck!
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