Gal*Gun VR reviews

Translated by
Microsoft from Deutsch
+ Funny Graphics + cute Manmachies-Boring without End (you "shoot" at the Girls, free them from Demons and every few Seconds a mango skull gaspes enthusiastically ... I don't know the Non-VR Version, maybe you can start with it more then. I thought, "Hui, so much great Reviews, so bad can't be!" .... but... Can it ... Conclusion: If you want to watch VR Girls, there are other Possibilities. The Price is of absolutely no Relation to me. Maybe for €1-2, but €18.75 in sale? Refund.
Translated by
Microsoft from Deutsch
In Short, I didn't expect much and was disappointed anyway. I haven't played another GalGun Game before, and as it turns out, GalGun VR is just a half-baked VR port from the previous GalGun Double Peace With insignificant less Content. This Game was not created with VR in Mind and you can see that too. You will be Greeted by a Loading Screen that felt outrageously long for what follows, which encourages me to move the Installation Directory to my SSD Hard drive before continuing. In addition, the Loading Screens are still stocking and flickering, which can be extremely unpleasant when moving your Head into VR. Already in the Main Menu it shows that this Game should be better played with a Mouse. Immediately, my Gaze wanders to my right hand to reveal the first gross Disappointment of the Game: I see ... nothing. The Main Weapon of the Game has no model. Instead, a pale blue half-transparent Gun Grip smiles at me. the... Hand Vacuum cleaner (?) on my Left has a Model in contrast to it, which seemed very strange to me. But then it became clear that the Main Weapon does not have a Model because it was never visible in the original Game. The Laziness of the Developers raises their ugly Head. "How should I please aim me beautiful Casper to the friendly Grip?" I still think to myself, before the Game answers me with a bold "gardon!" How to stand out moves with the VR controller a Target Cross, which always sits exactly where your Shot lands. This may and give with a Mouse & Keyboard First-person shooter on a 2D screen, but for a VR Shooter this is simply wasted potential. Shooting With that gun doesn't feel like shooting with a Gun, probing like playing a First-person shooter with a Mouse, and I don't think that's the way to do that. Those who find the Concept of the GalGun Series appealing and have VR Equipment should refrain from GalGun VR defiant and settle for one of the conventional Titles. The Depth Perception and habgling touch controls are, in my Opinion, simply not worth the Smears in Gameplay and Content.
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