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No game here yet
hey I’ve been following Смута: Ожившие мертвецы and I’m genuinely impressed by how it combines Slavic history, folklore, and supernatural elements into such a striking visual and emotional experience. The atmosphere feels authentic yet cinematic exactly the kind of storytelling that captures both local and global audiences.
I specialize in game marketing and audience growth, helping developers amplify their visibility before launch and build loyal player communities that continue to grow post-release. A project like Смута has enormous potential not only in Russian-speaking markets but also internationally, where players are eager for culturally rich and story-driven games.
If you’re open to it, I’d love to share a few ideas for promoting Смута: Ожившие мертвецы including campaign strategies, influencer collaborations, and community engagement tactics designed to highlight its unique identity and expand its reach.
It’s a beautiful and ambitious project, and I’d be excited to help bring it to a wider audience.