Game Design Concepts Sahara Temple

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This is my first map created for Game Design Concepts at Shocker Studios with Wichita State University. Assets were created in Autodesk Maya, textures were made in Adobe Substance Painter, and everything was put together in Unreal Engine. This temple is for a game concept I am developing that is based in a desert. I chose statues, pillars, and pots as my assets because they are commonly found in Ancient Egyptian temples which is what I used as a reference. 

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alibiscus_art
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Last Modified: Dec 9, 2022

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itch.io