Game Maker (Atari 2600)
About
Ever dreamt to make a game for Atari 2600? This can make your life easier.
With the up and down arrow key you choose a line of the code. With left and right keys you increase or decrease a counter in binary format in that position of the code. Below you will see the game itself, that your code is producing.
The following text will show the organization of the code:
Line 1: Background Bitmap Address
Line2: Background Color
Line 3: Playfield Color
Line 4: Sprite 1 Bitmap Address
Line 5: Color of Sprite 1
Line 6: X coordinate of Sprite 1
Line 7: Y coordinate of Sprite 1
Line 8: Address for Sprite 1 Event Code
Line 9: HMOVE of Sprite 1 (not implemented yet)
Line 10: Sprite 2 Bitmap Address
Line 11: Color of Sprite 2
Line 12: X coordinate of Sprite 2
Line 13: Y coordinate of Sprite 2
Line 14: Address for Sprite 2 Event Code
Line 15: HMOVE of Sprite 2 (not implemented yet)
Line 16, 17 and 18, Coordinates for Player.
Event Code Format (triggered when player touches sprite):
First line: Constant
Second line: Memory position in which said constant will be copied.
Third line: Constant
Fourth line: Idem Second line
Fifth line: Constant
Sixth line: Idem Second line
It's still a work in progress, but I suppose you still can do interesting things with it.
It's needed the Stella (or any other) emulator to run it.
(Pro tip: Just don't touch the playfield walls with the player)
You can control the player with joystick B: In Stella, keys: g,h,j,y