[GAME NAME]
About
[GAME NAME] Is a 2D top-down failure (game) that was developed as a project for an 11th grade math class. Over the semester I have developed this game from a completely blank unity project, to a tech demo just to fit all the required mechanics for a deadline, to a semi complete-ish game that is actually playable, if only for a few moments. The game features a combat system that features disc throwing, enemy's dying, and the player dying; a movement system, damage zones, health collectibles, an unfinished pause system, and some level of exploration. when I have time I will probably continue this game outside of school, but for now know it is just a very early iteration (and has some stuff just to appease my insane teachers [eg. fountain pools as the projectiles]). Controls are: wasd /↑↓→← = movement, right click = attack, esc = pause.
Thanks to RafaelMatos for the assets