Game of Life (itch) (KevinA)
About
A simple implementation of Conway's Game of Life utilising Unity Entity Component System. Observe and interact with the simulation of life built from 3D cells that follow Conway's Game of Life rules.
- Every cell is represented by a 3D cube entity
- Generate a grid of cells using a specific or random seed
- Grid is a square of adjustable size between 10 and 50
- Create new cells to make an impact on the life cycle of other cells
- Adjustable evolution speed - stop the time completely, ot speed it up tenfold!
- Left click (hold) -> Create new cell(s)
- Right click -> Camera movement
- Mouse scroll -> Zoom
- Middle mouse button -> Reset camera position and zoom
- TAB -> Hide UI