GameMaker Networking

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1OBJECT, tons of independent feature scripts commented with how to use examples. Sending data can be as simple as bnet_send_data (bnet_list_server, -1, x,y,); reading even eaiser bnet_get_data ("x","y");. ALL callbacks and connections are handled for you. Easy to setup Java Server included for WAN connection, email authentication, lobby creation, save, load features and more. Tested on Windows and Android should work on gml supported platforms as far as tcp, udp, goes. Future updates are planned possibly bluetooth connection being one lol.

Can do a minimal server setup via server.setting json thats created or use an ide preferred eclipse:  https://www.eclipse.org/downloads/ to further edit.

You must also enable allow less secure  app at: https://myaccount.google.com/u/2/lesssecureapps  for the java server to send emails.

demo: https://drive.google.com/file/d/1HPZfzoNNQSE2CSalSvoMwc6MZPIikAhw/view?usp=shari...

setup tutorial:   

SHOULD WORK IN GMS1. WILL GLADLY ASSIST IN SETUP

for further assistant contact: [email protected]

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BahamaGame
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System requirements for PC

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Last Modified: Jul 31, 2020

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