GameMaker Studio 2 Desktop reviews

Translated by
Microsoft from Deutsch
Where should I start ... I ordered Game Maker Studio 2 "before" when it was still in the officially declared beta State. Now a Year and a half have passed and in the last 6 Months the Impression has condensed that the Developers are no longer properly supervising their official forum. There are a Lot of known Errors or missing Features of the predecessor engine and some Users also diligently sent In tickets to Report them. Many of them report that it took part more than a Year for their Tickets to be processed-WENN they were processed. The Developer is also not very cooperative because he insists that each Error be sent in individually. If you Look at the erroneous (Google) Translation of the engine document (and there is someone who wants to translate it into correct German in the basics), you can also send in each individual Theme of the Document individually-why also a something Offer a more comfortable Way for someone who does this free of charge? If you browse the Threads, you also come across the Fact that "professional" Users receive much more direct and high-quality Support as part of a 2-Class society, even though in most Cases they have spent just as much money on the Engine, Like everyone else. This is probably due to the fact that for YoyoGames they are the more "valuable" Users to improve the Portfolio of their Engine. But what makes me particularly uneasy in recent Weeks is the uncertain future of the Engine. Developing a Game takes a lot of Time and supporting the "predecessor Engine" (GMS1.4) ends this Month. It has often been claimed that the Development Resources have been divided between the two Engines, which in itself also sounds understandable. However, If you take The Time and go through The Threads (especially in the Announcements section), you get the Impression very quickly that YYG LATELY only to Promote sales (the Basic Version, everything else would also be too much of a financial Funder), packaged as a "Service focused on the (new) customer" and the new (and probably also several hundred Euros) Exporter for the Switch. However, most Users need a solid Foundation and Support with the basic engine before they can get their Projects onto the Consoles via the expensive (and not entirely error-free) Exporters, where they then also have a License from the respective Console Provider again Neer acquire. For the Exporters, who spend several hundred Euros, first of all only BRING the Money into their Pockets, for the second Step you can put Money down again. I already mentioned the Silence on the part of the Developers in the official Forum. Another Negative Aspect that occurs to me is that the stated Roadmap already contains long overdue Features such as the Basic Functions of a (Tile-set) Collision and Depth system, in general the Updates have stalled more and More. Especially for Beginners (who are sometimes supposed to be the Target Group), these two Systems are important in order to get into the Engine as quickly as possible and To create a Standard in Competing products such as the RPG Maker Series or Godot. At First I was really quite euphoric and blinded by the beautiful Layout, but after a Year and a half I definitely can't recommend this Engine to others. There is more than insufficient Support on the part of YYG, there is a massive Lack of transparency about the next Steps, and the Priorities seem to lie only with cash And less the quality improvement of the Engine. An attempt was made here to create an egg-making wool Milk spout instead of building a stable Base and Setting additional Functions such as an integrated Sprite editor at the back. Right Now, I'm testing Godot, which can cover equally diverse game genres, seems to be running stable, includes a lot more (contemporary) features, gets constant Updates, and thus seems more future-proof.
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