Gangs of Space reviews

Translated by
Microsoft from French
Early access review a continual disappointment while the games start so well, it lacks so much that could make it perfect. More item varied, + world has visited + category of vesseaux + + a story to make travel the players + of all! the games are frustrating and too punitive to become popular, they sanction without the condition of a small mistake that will cost hours of play. We should be pouet mourire and lose only what we have in the hold, because re pay a vesseaux buy 10 000 is not fun, and when it is that the video games is first a hobby, games will close you spend hours of torture for fun to COTER.
Translated by
Microsoft from Deutsch
Early Access Review What can I say, in the Beginning I thought what n the nonsense. The Tutorial is quite confusing and the Gameplay itself leaves many Puzzles open. But still after a little Practice, the Game is quite good At playing ... But it takes quite a long time until you have developed your Ship and lumhed up, which is not even so wrong. If it is Destroyed, you start again from scratch, which I think has an Appeal because you absolutely want to level up the Shoe. What is not Clear at all are the Prices to pay for about more Storage Space (For items you find in the Game and equip Your Ship) Or more Hangar seats. For the Money still has to happen a lot zb better Graphics but Early Acces and Free Playable Is already what. Clear Recommendation for all Casual Players ^^ Review of Gameplay is made in short on my Channel at Yt
Translated by
Microsoft from French
Early access review I've been playing this game since the start and am glad to see it finally arrive in early access. The developers were able to show their seriousness and dedication to the project during these years of development despite some setbacks, and I am sure that this will not change. The result is a nervous and fluid gameplay on an original concept that holds the player focused on the waves of enemies while rewarding (and punishing;)) risk taking. Itemisation is the heart of the game, the vessels having their own characteristics and abilities that will have to be chosen in level amount, and objects with multiple properties; each death being definitive (one loses its current ship and the objects equipped), it will be a starting point to restart the dice to create a ship better than the previous one. After the moment of frustration that accompanies the loss of a ship inevitably comes the desire to start again and see what we reserve the next. It is of course an early access and there is still a little way to go, especially in terms of sound effects and content, but the experience in the State is already very pleasant and addictive, and will certainly be improved further. I encourage new players to cling, even if the game may seem obscure at the outset due to the lack of tutorial in the current version, and to ask for help to the community in the General Chat for any clarification.
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