Average Playtime: 1 hour

Garshasp: Temple of the Dragon

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The mighty mythological hero, Garshasp, travels into distant lands in search for the secrets hidden in the temple of the dragon, unaware of the hidden dangers and creatures awaiting him in the cursed lands.

You play as the mighty Garshasp in this hack and slash expansion pack for the original “Garshasp: The Monster Slayer” game taking place before the original story.Key features
  • Deep hack and slash combat system with various combo moves
  • Cinematic in-game camera following the epic journey
  • Fantasy mythological world filled with ferocious monsters from ancient literature and Persian Mythology
  • Epic environments
  • Mythology based story
Release date
Dead Mage
Dead Mage, Digital Dragon
Age rating
Not rated

System requirements for PC

  • OS:Windows XP, Vista, 7
  • Processor:Intel P4 2.0GHz, AMD Athlon 64 3000+
  • Memory:2 GB RAM
  • Graphics:256 M RAM, Nvidia GeForce 6600 series, ATI radeon X1300
  • DirectX®:9.0c
  • Hard Drive:2 GB HD space
  • Sound:DirectX Compatible
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Last Modified: Sep 17, 2019

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Garshasp: Temple of the Dragon (Gameplay)
Sep 25, 2012
Force Gaming
Garshasp Temple of the Dragon - Trailer
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Yescar Gamep...
Garshasp: The Monster Slayer - Part 1/11
Nov 13, 2012
Kevin Schneider
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Garshasp: Temple of the Dragon [Any%] by GrizzzzBear - #UKSGSpring2020
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Garshasp: Temple of the Dragon reviews and comments

Translated by
Microsoft from Russian
Since This is a very artisanal indie and the first work of the studio will start with a good: + a nice general idea + quite and very poor art and animation + tolerable (for console slashcher) Puzzles + usable Led design + couple-three original ideas of execution unfortunately, This is all... Now about the bad:-a bunch of bugs: In the Leveldesign, scripting, interface, the flow of the tutorial in the end-the camera-your main enemy-no less flawed console control-cutscene \ Dialogues-this circus freaks-textures in places limping on all 6 feet-without Installed Physix game does not start, the game has no distinctive features of the engine is not noticed. -The game is straight as a stick, knotty as a thorn and clearly pulls on the beta, but not on the release. Play (I, by the way, generally stuck because of the dibiality of the camera, and the ill-thought of the design-such a feeling that they were made by different companies) is interesting only because of 34 p on discount and as a tribute to the Prince-similar to the blind. Well, yes, beautiful art-beech... Let's see what the sequel will be.
Translated by
Microsoft from Russian
This Project is the second from the Iranian studio Dead Mage and is a prequel-Addon to Garshasp: The Monster Slayer, but the feeling is that it is just a carved piece of the original... No matter How scolded "The Monster Slayer", and something in it still was, it can in principle be called a tribute to the Prince Of Persia, God Of War and other remarkable slashers, which became a reference genre. The debut had a decent amount of minuses and shortcomings, but if it was a laborious work, then perhaps we would have met now really something worthwhile, what remained in our memory. But No. Developers have managed not just to do any work to improve the project, but rather make the prequel-addon even worse than the original. Extremely low frame rate and short duration (although, if you take into account the first, it is even a plus) will provide you only negative emotions. Rest with the world of Garshasp, the hero of Iranian mythology, the Draconwrestler and the winner of the monsters.
Translated by
Microsoft from Russian
This is a very tacky recommendation, only for the maximum discount and only if the first part is very much hooked. So from the pros: The Game has become more cinematic, "more" receptions. Cons: All the rest, or rather:-the Game is shorter than the first almost 3 times (45 minutes on the Harde here, against 124 in the first), which is not surprising, because there is only 1 location (in the first 3), which pulls on the Vydrilny prologue, but not as a separate game. Only 1 boss, and that final, with zero difficulty. -"More" receptions at the sword, but besides him there is nothing more (in the first was also Bulova), thus because of the short duration of the game, GARSHSP already knows 2/3 of all the tricks from the start. Optimization. The First part jumped 20-60 fps regardless of the settings. The same does not rise above 15-25 as well regardless of the settings, but would not say that the game looks a little better. -The Game is still crooked working on the Russian wine, but because of its length and lack of meaning to pass it (there are no achievements), I see no reason for it to fix it.
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