GASP reviews

Translated by
Microsoft from French
Intriguing at the first approaches, gasp (which means Haleter) got me thanks to the screenshots of his page in the steam store. Fan of space adventure, I downloaded this I... This Deft... This teas... This ad for another game. I have a medium range PC, and I was able to rotate the game to 1920x1080 background, all at the Max. From the menu, the only music of the game sounds, and the appearance of the moon with a rocket shaped like an butt plug and a helmet that spins on itself in the background, sets the tone: it's a hyper realistic game. -PUTTING in SITUATION and graphics-like many, I wanted to start my game on the planet Mars. Unfortunately, you have to own the DLC. So like many, I resigned myself to start on the moon. You find yourself in the skin of an astronaut, it seems to me, and the name of the game makes sense, because you hear it gasing all the time. We quickly imagine that she is very thirsty, since any astronaut would have calmed down, and would have breathed normally not to consume 35% of his oxygen in 20 minutes (the 20 minutes being the duration of my part). The astronaut we embody is thus found in front of his giant butt plug, planted on the moon. This same butt plug almost killed me from my feet to the Moon, because of an invisible wall that sent me in every way. The objective is simple: to steer, gasping for thirst, towards distress signals that are crawling all over the moon. As if NASA, ESA (European Space Agency), ROSCOSMOS (Russian Agency), CNSA (Chinese Agency), SpaceX and others had decided by mutual agreement to send men and women to the Moon, with aluners in the form of a damn butt PLUG. The game thus takes place in this way: you walk towards a distress signal and the game is over. And we announce that you will see the sequel in another game. But! Beware, everything is not pink on the Moon (on the contrary it was rather yellowish but I will come back), asteroids coming from all the senses (even from the Earth... Surely jealous countries swinging rocks) come knocking the Moon every half second, and you have to avoid them. Rest assured, they arrive so slowly that I had time to go pee before I moved to the left to avoid one. They then disappear suddenly if you follow them with your eyes. Mystery. What about the graphics and the fidelity of the environment? First the graphics: it's disgusting. No, but really, it's disgusting. Small parenthesis, I wear contacts lenses, but I see very clear, so why is this game all blurry? I got the answer by looking at the ground. Textures are blurred. It's all blurry! It's crazy, all blurry! And I still have a sore eye. Interesting thing about when I looked at the ground, the Sun turned off. But this is something that happens often in this game, the textures blink, as if the Sun was doing "day/night/day/night/day..." The topography of the Moon is pretty well imagined. As you all know, we've never been there, so we can't know what it looks like. The developers imagined it very smooth, like dunes, with some big irregular and aggressive rock, and bathed in an unbearable dust storm. It is also much closer to the Earth than it is believed. In the game, I imagine it should be less than 100 000 km (for information, the Moon is 384 400 km from the Earth) and say that in 1969, when Kubrick filmed Neil Armstrong put his foot on the Moon in a Studio in Nevada , he had imagined gravity, dust that infilters and sticks everywhere. Ahah! When I think about it... of gravity on the moon. There are also in this game, but only for you. I don't know why. Asteroids don't form craters, they bounce like balloons. Some stop even in the air and turn on them even at full speed! The end of my journey ended when I discovered the function "right click" which allows to zoom a little. Nice idea from the developers. Never seen it before. I could see in the distance, an butt plug that Levitated 30 cm from the ground, as well as 2 astronauts completely immobile in levitation around their "alunisseur". When I was close, I got a kinematic in my face with a character walking around a station and I was told to leave while waiting to see the sequel in another game with another title.
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