GateKeeper - GWJ #33
About
Send ghosts to haunt the castle - beware of the heroic gatekeeper!
This is a reverse "defend the base" game: you place the enemies and send waves while the hero NPC tries to defend the castle.
The gatekeeper gets smarter and with larger sight range as you progress the levels (there are 5 levels in total).
Made for the Godot Wild Jam #33, with the theme "You aren't the hero". All optional wildcards were used:
- Fully Immersed: make your menus and UI be part of the game world
- Transmutation: you can't kill enemies, only change them
- Getting Rich: include a form of currency in your game
A loose interpretation was applied to the transmutation one, since although the enemies are not killed (ghosts become roaming angels), they never come back and therefore they are permanently out of the mechanics (unlike e.g. pacman ghosts).
All assets are original by me, including my not-so-sexy voice which is completely out of tune.