GDSim
About
A work-in-progress on a realistic driving simulator with a powertrain, suspension, and tire simulation written in GDScript. Drive around a moderately-sized sandbox-like map in a free session, race against the CPU(s), or race a friend in two-player split screen.
*[More content to follow]*
- Advanced simulation compared to Godot's built-in Vehicle nodes
- Detailed drivetrain model including multiple differential types, torque effects from clutch engagement, and automatic shift logic
- Custom suspension and tire model accounting for details like suspension geometry and tire flex, including a live display of forces (Ctrl+F)
- Adjustable "Self Align" feature approximates steering feedback for the experienced and offers assistance for the inexperienced, making realistic handling more approachable
- Zero to two players; up to six vehicles with CPU drivers
- Two test tracks/maps; a general-purpose proving ground, and an infinite bridge across a boundless ocean for high-speed driving
- Four vehicles to choose from -- Caper DSF 2.0GS, a RWD sports car; Urban Harmony SI, a FWD hatchback; Works Blackjack TI, a RWD two-door; Vuono Hunter X4, a 4WD pickup
- Night driving/racing and more, with 24-hour lighting, weather options (now including rain!), and simulated cycles for the sun, moon, and stars
- Analog gamepad support and an in-game menu for rebinding controls