Geometry Escape (TripleFail)
About
Welcome to Geometry Escape! You are a prisoner trying to escape from prison guards... Are you willing to accept the challenge? It's not as easy as you think...
Our videogame consists of a series of levels where you must run from start to finish crossing enemies that will be bouncing off the walls. If one of them touches you, then you'll respawn at the beginning of that level. But remember, you have limited lives per level, that being said, if you lose all your lives then it's game over :). We hope you'll enjoy our game.
We also added an easter egg... you may see it and maybe even recognize it from a previous CPCRetrodev...I'll give you a hint, it's yellow, and orange... and it's a construction helmet.
Use the keys shown in the menu to navigate between screens.
To play:
- O: Move the player to the left.
- P: Move the player to the right.
- Q: Move the player up.
- A: Move the player down.
- You can also use a joystick to move the player in the directions described above.
Developed by TripleFail:
- Ian Bucu | Gameplay
- Marta Pietkiewicz | Graphics & Music
- Juan Manuel González Santos | Gameplay & Graphics
To make this game possible we used the following software:
- Visual Studio Code | Text editor for coding
- CPCTelera | Amstrad CPC game engine for C and assembly developments
- Arkos Tracker | Music and VFX composing tool
- Tiled | 2D level editor
- GIMP | Sprite and tiles design
Load the cassette into the device, then type RUN"[ENTER] press play, then any key.
HOW TO RUN THE GAME USING A EMULATORYou can play the game using any Amstrad CPC emulator (WinAPE, RetroVirtualMachine...). Load the file Geometry_Escape.cdt into the emulator, then type RUN" and press ENTER.