Get Even achievements

20.77%
Benefit of the doubt
Help Jared escape his captors.
21.26%
Ghost Warrior
Reach the meeting spot in the marshes without raising an alarm.
23.67%
Clean job
Break into the building where Jasper is held without raising an alarm.
26.09%
In extremis
Collect all evidence from J's dying minutes.
27.05%
It's 5 o'clock
Get John some water.
29.95%
Quick fix
Solve the electricity problem properly and let John Lyndon get his kick.
29.95%
Where's my music?
Distract Walt Kaufmann.
33.82%
Action hero
Eliminate all criminals in the main room of their hideout in 30 seconds.
41.06%
Strong man saves helpless woman
Collect all evidence on Grace's kidnapping.
41.55%
Untraceable
Infiltrate a memory without triggering defence mechanisms.
54.11%
Involuntary manslaughter
Scan Albert Hall's dead body.
57.49%
Assuming direct control
Assimilate an enemy.