Get Even achievements

20.57%
Benefit of the doubt
Help Jared escape his captors.
21.05%
Ghost Warrior
Reach the meeting spot in the marshes without raising an alarm.
23.44%
Clean job
Break into the building where Jasper is held without raising an alarm.
25.84%
In extremis
Collect all evidence from J's dying minutes.
26.79%
It's 5 o'clock
Get John some water.
29.67%
Where's my music?
Distract Walt Kaufmann.
30.62%
Quick fix
Solve the electricity problem properly and let John Lyndon get his kick.
33.49%
Action hero
Eliminate all criminals in the main room of their hideout in 30 seconds.
40.67%
Strong man saves helpless woman
Collect all evidence on Grace's kidnapping.
41.15%
Untraceable
Infiltrate a memory without triggering defence mechanisms.
53.59%
Involuntary manslaughter
Scan Albert Hall's dead body.
56.94%
Assuming direct control
Assimilate an enemy.