Get Even reviews

Translated by
Microsoft from Deutsch
Have bought the Game in the Halloween Sale for €1515 and it's worth it deifinitively. Played through it In 9 Hours over three Days. I was very tethered by it. But You have to get involved in the Story and you have to read a lot, that you should be aware of it, especially if you don't understand English so well. The English Speakers do your Thing very well. The Opponents AI, as often written here, is not so good, but I have not bothered any further, as it clearly depends on the Story here. Stealths can usually be done quite well. The Reset Points are always fair, too. The Soundtrack is mega in my Opinion and adapts perfectly to the Mood and the respective Game Situation. Keyboard Configuration Can be easily adjusted, and my XBOX 360 Controller has been easily detected. All in all, a real Insider tip, just too bad the Game is so unknown.
Translated by
Microsoft from Deutsch
Let's imagine a High-performance Athlete with a glass bone. This is GET EVEN. From the outside, it has all the Prerequisites for a really good game: atmospheric and realistic environments, a brilliant sound backdrop (more on that later) and inovative game elements such as the "Corner-Gun" or the different Abilities of the Mobile phone ( Termo vision, LED, DNA scans). The "Glass bones" lie here as the Metaphor suggests at the Core of the Game. The biggest Problem here is the Non-killing rule presented to you at the Beginning: "Don't Kill Enemies, then you get the good End." That wouldn't be a Problem if it wasn't a First-person shooter. In the Game there are about 10 different Weapons, all of which you can't use if you want to reach the good End. This is a serious Waste Of Potential precisely because the Corner-Gun's Combat system is so interdisciplinary. Another (smaller) Blemish is the Doors that keep closing behind a close when you're on an exploratory tour. There are always Levels where you search the Environment for clues that help you reveal the Faces. But only once incorrectly bent, sware is blocked the Way Back and you no Longer have the ability to collect the remaining Clues. The Music and Atmosphere are brilliant as I said and the best thing about the game as a whole. The Breathing of the protagonist, which is hecktish or calm depending on the Situation, the eerie calls you hear in the Institution or the Song from the cemetery level, all this creates a unique Atmosphere that you don't forget anytime soon. My Conclusion: Quite a Playtable, but not what you could have made of the Game. Maybe at some point there's a Sequel that Makes up for it.
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