Ghost Encounters: Deadwood - Collector's Edition
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- A PARANORMAL POINT-AND-CLICK ADVENTURE FULL OF INTRIGUE
- EXPLORE THE FORSAKEN TOWN OF DEADWOOD
- CHALLENGING POINT-AND-CLICK ADVENTURE STYLE GAMEPLAY
- UNIQUE PUZZLES AND HIDDEN OBJECT GAMES
System requirements for PC
Minimum:
- OS: Windows XP, Windows Vista, Windows 7, Windows 8
- Processor: 1.0 GHz
- Memory: 512 MB RAM
- Graphics: 128 MB VRAM
- DirectX: Version 9.0
- Storage: 400 MB available space
System requirements for macOS
Ghost Encounters: Deadwood - Collector's Edition reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Ghost Encounters: Deadwood" is a small, classic Hidden Object Game with Puzzle Inserts.
In the WildWest town of Deadwood, Grave Robbers have broken up the Coffin of twenty-one time Killer Black Jack, releasing a deadly Curse. Little Billy is haunted by the Ghost Black Jack. It is the Curse and thus Black Jack To be defeated once and for all. In the Game, a mystical and (as is customary For these Titles) completely illogical story unfolds. Equally pointless are the rather embarrassing Lyrics, which have nothing on Their hat with stringent Storytelling.
Technically and gamemechanically, the Game works quite neatly. Both Hidden Obmills and Puzzles are very simple, but also clear and usually easy to understand.
The Screens are quite nice but very simple drawn, nothing spectacular, nothing extraordinary.
The Over the top voice acting is really grotting and ridiculous. In complete Talent Liberation, the English Actors move from one unnatural Derailment to the next.
Even more annoying, however: Most of the written (German) Texts are style-free, but have a Reason to Have a reason for Syntax. Some, however, seem to have been forgotten by the Main Translator and then quickly sent through a standard translation program. The sometimes catastrophic Language Inadequacies, which sound "German as a foreign Language" (and that with the Grade 4-), can hardly be explained otherwise.
Also nice: Apparently the Game doesn't think it's worth playing again, because to start it all over again, after you have it through, you have to create a new Profile first.
All in all, it can be said: Fun is hardly fun for a maximum Of two Hours of Play. There are too many Design Carvers for that in a story to be shelled.
Rating: 3/10 Atmosphere 3/10 Story 3/10 Graphic 3/10 Sound 5/10 Game Mechanics 4/10 Balancing 4/10 Game Pass Conclusion: A very weak Representative of its Genre.
4/10 Overall Rating
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
No, no... And.... No!
Not even in the Sale. Please don't do that to you.
There are so much better Representatives of this Genre and also most bad ones are better than this one.
Yes, Hidden Object Games are a rather sighter Genre.
Yes, often the Puzzles and Solutions are somewhat logic-free (for example, If you have to look for a Diamond through half the game to scrape a hole in a Window instead of simply smashing it in.)
But this Nonsense here really pushes it even beyond that.
Crude Solutions, Hidden Objects whose Clicking Points are so bad to find that you are already desperate For dreadful voiceover and terrible Wannabe Jumpscares (even for this ' old ' game still underground) The Game wants to be creepy, and is it just Because of the lack of Quality.
Gafish strenuous (well, that's a Matter of Taste) no Map to it (you couldn't be forgiven for:) Nonsensical Demonstrations that are not easy to find. (And as I said, not a Map that informs me where it goes on if I don't know any further)
Oh, and then a Person was quoted in my Notes that I hadn't even met at the Time.
You grope in the Dark and wonder what The Game developers thought ...
In addition, a completely predictable and infinitely strenuous plot.
Then Help in an underground Translation. And these Aids don't even help. An Example? At one Point, one is supposed to bury a Coffin, but has no Aid. The Tip: Use the Shovel. But no Indication of where I find them.
And so you click your way through many ' OMG ' Places.
The whole Game seems like a Team has completely taken over, and instead of Quality, it's betting on Quantity.
New areas are opening up, but Cohesion is not right at any Corner.
Just because you all pack the classic Ingredients of a Hidden Object Game into the Game, a round Finished game is far from coming out. Loveless and cobbled everything.
A Game that has less than 2-3 Hours of Play for an eternal Period. That can't be the Point of a Pastime.
And what the Crown puts on the whole, what please Distinguishes a Collector's edition as such? There was nothing but the bare Game.