GhostControl Inc. reviews

Translated by
Microsoft from Deutsch
The Similarity with "Ghostbusters" (good old C-64 Times) is there, although this Game is much more comprehensive. While at that time you could choose from the "Compact," over the 1963 Hearse (Ecto-1;)), the Stationawagon (largest Trunk) or the faster but less Cargo Capacity "high performance, there is still a Helicopter here. The "Vacuum Cleaners" are Also massively reminiscent of the Proton Packs worn on the Back (the "non-licensed Nuclear Accelerators"). While everything was still presented at that time quite flat, i.e. two-dimensional, an Iso-3D view is already required here (which, from The point of View of the handling). In addition, turn-based action is being taken here and the Action Points want to be used tactically wisely. The Set-up Is taking place in London this time, rather than New York. In Addition, Competitors are on the way, who initially snap away one or the other Order in front of the Nose. So There is a Need for haste to get the wherewithal. With this one can then choose from a growing Range of Equipment (there is much more on offer than then) to expand its "Ghost catchers." There is only one tiny Problem: These Items have some minimum Requirements, which you first have to reach. Luckily, you can expand your Headquarters. The first, however, only Has room for ENTWEDER a Training Room, OR a small Research Laboratory. Good advice is expensive. Do learning by doing in the Field or better practice it in your own four Walls? The Latter costs money, the former even brings a little something if the Order was successfully executed. If you have survived an Assignment, then at least you have to go back to the HQ to empty The Traps, but also a Visit to the Hospital may be Advisable if one or the other Ghost Catcher (Intention!) is affected by the paranormal phenomena. Pulled. There are some little Gags as far as the Calls are concerned (this time on the Smartphone, which also includes the Game menu at the same time). Calls are used not only to point out Ghost Activities, but also to new Offerings in the Equipment stores. What I can say about the Game so far (I haven't played for long): Graphic: Better than the C-64 version at the time. What's Nice is something else, but it's fit and proper and sufficient. That doesn't rip me off the Stool, but for the Price you can't really complain. Operation: A mini tutorial teaches you the basic Actions. There are not many Choices and the little explains itself quite well. Gehen/Shootout, set up a trap, collect Trap, open door, turn on light, "Guard" (store Action Points and shoot at moving spirits), round finish, use scanner, Flee story: UH yes. Save London from the Super GAU of the Ghost Flood and be faster than the Competition. Verdict: For long-established and diehard "Ghostbusters" fans like me, this is arguably a similarly sufficient Recast. But If you expect High-end entertainment (graphically, ego perspective, Action) with Excitement and Variety, you probably find it out of place here. "GhostControl Inc." Calls for more Micro-Management, which has its Appeal. What struck me, however, in the short Alluding: My Team Members have consumed their Action Points, the Ghosts are at their turn and cause you to escape in a panic way. The Game then messed up and removed the wrong one from the list in the Overview and at the same time did not finish the Round cleanly. So I was now stuck in a Permanent loop without Action Points and could not even finish the Round, hoping that I could tear a little else with the last one. Hopefully that will still be patched out. I say "Yes" as a Recommendation, but only because it reminds me of the good old Days. For anyone who hasn't enthusiastically picked on the C-64 "Ghostbusters," I'd advise against that. The Price, however, is ok and you don't do so much wrong. I don't think I made a Bad Investment. I enjoy It, and that's what matters, isn't it? ;)
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