Ghosted (rinist)
About
You're a medium investigating reports of spectral activity at an abandoned building. You quickly discover that something more than your usual haunting is going on and for the good of everyone you need to get to the bottom of it! The player will use their powers as a medium to fight ghosts and solve puzzles and save everyone!
Player Objective:
Solve puzzles and fight Ghosts to escape the abandoned building!
Core Mechanics
- 3D Gameplay with Paper Mario-like aesthetics and movement
- Ghosts drop ectoplasm and which is currency used to cast spells, open doors, etc.
- Definitely puzzles and combat, maybe some platforming
- Ghosts will track the player if seen. Then, if a Ghost catches the player, it will latch on and extract ectoplasm from the player to become more powerful
- More powerful Ghosts require different, more powerful means of dispatching
- Player starts with a chargeless wand that can trap Ghosts. They will use the wand to trap Ghosts and turn them into ectoplasm to use in spells that will then be used to trap other, more powerful Ghosts.
Environmental, Puzzles and Traps
- Magic Mirror to find a Ghost puzzle
- Rotted pathways return player to start of level
- Potion mixing puzzle
- Ectoplasm-opened door
- Correct buttons/pressure plates
- Hidden stairways
Enemies
- Ghost: Can be trapped any way. Grants 1 ectoplasm when trapped.
- Banshee: Can be trapped with two attacks from the wand, or with one spell to stun. Grants 2 ectoplasm when trapped.
- Revenant: Must be hit with two spells before player can trap this level of Ghost. Grants 3 ectoplasm when trapped.
Things we are concerned about for First Playtest:
- How does movement feel?
- How does the camera feel?
- How does the level feel so far?
- How do the controls feel?
Created for FDMA 403-001: Advanced Game Development
Team Members:
Eric Hillmeyer - Puzzle & 2D Asset Designer
Datenzing Tamang - Animator
Sergio Macias - Sound Designer
Alex Hill - Head Developer
Lourdes Osman - Project Manager, Level Design, 3D Model Artist