Ghosts in Neo Tokyo

Add to
My games
Add to
Wishlist
Save to
Collection
No reviews
Exceptional
Meh
Skip

About

Developed Feb 11 to Apr 22, 2018 by members of Gamkedo Club

Project Lead, prototype, bosses, logo, world loading, art (ghast - toast - plant), player portrait, room change code, large map optimization, Kirt integration, grampa ghost: Marc Silva

Advanced camera code, fixes (player animation, collisions), buttons, enemy/object differentiation, door locks, boss code tweaks: H Trayford

Wall jump code, boss portraits (3), Baron portrait, Grampaghost portrait, Avocado Ghost portrait, tile art (concrete - brick - rad - AC), dialog writing, music (Grampaghost & Baron's theme), beam sprites, addl. signs (3): Herleen Dualan

NPC dialog code, rain effects, logo kanji, font integration, initial chase camera, neon signs: Christer "McFunkypants" Kaitila

Inventory menu and item data integration, avocado drops, karaage sprite, background fix: Dan Dela Rosa

Health bar, sounds (ghost laugh - sword), save file: Terrence McDonnell

Sound system concept and audio code, music transition crossfade: Michael "Misha" Fewkes

Gamkedo splash screen, menu screen, level 2, level selector, gating, hitbox fixes: Keenan Cole

Music (witch - boss), Sound (hit - jump), ghost voices, addl. sound integration, refactoring: Klaim (A. Joël Lamotte)

Tenghost sprite sheet, alley background, street background variations: Rémy Lapointe

Initial jump controls: Gerard Moledo

Music (ghosts - new age - dialog), three signs: Vignesh Ramesh

Bus stop sign and potted shrub for city background, music (grandpa 2): Ryan Lewis

Sushi and misc. item sprites: Ezovex Dickson Goh

Skyscrapers backgrounds: Eric Lamarca

Kirt art: Nick Fewkes

Visagrab sprite: Asix Jin

Minor code cleanup: Fernando L. Canizo

Platforms
Release date
Developer
Gamkedo Club
Age rating
Not rated

System requirements for Web

Read more...
Ghosts in Neo Tokyo screenshot, image №1289173 - RAWG
Edit the game info
Last Modified: Jan 9, 2019

Where to buy

itch.io