Give 'Em Hell
About
Description:
Created as a college group project, Give 'Em Hell is a local multiplayer free for all where you can compete with your friends in an infernal storm of magical bullets. See the trailer for a technical showcase and demonstration.
Power-Ups - Deals
All deals stack up to six times. At six stacks, a deal's boon becomes stronger, and its bane is deactivated.
Increases movement speed, increases knockback taken.
- Power
Increases damage* dealt, reduces projectile speed.
- Spread
Increases number of projectiles, reduces projectile size.
- Velocity
Increases projectile speed, reduces knockback* dealt.
- Attack Speed
Increases attack speed, reduces accuracy.
- Resistance
Reduces knockback taken, increases hit box size.
*damage is a cumulative knockback modifier.
Power-Ups - Bargains
Bargains are temporary abilities of great power... and often great risk.
- Machine Gun
Fire uncontrollably for a few seconds, showering the field in bullets.
- Shield
Surround yourself with a protective barrier that must be destroyed before anything can pass through.
- Dash
Gain the ability to dash for a time, at the cost of fine tuned movement.
- Mines
Spawn a multitude of slow moving bombs, dealing massive damage to foes who touch them.
- Sniper
Fire a devestating shot that deal heavy damage and pierce through shields, but leaves you stunned with its recoil.
Credits
Programmers:
Herman Larsson, Mattias Nordin, Elliot Lundin, Axel Lundberg, Oscar Milstein
3D-Modelling:
Sophia Lundström, nikasomkhishvil (Fiverr user)
Game Art:
Sophia Lundström, dghzdesign (Fiverr user), ahmedhilmi (Fiverr user)
Music:
Elliot Dahlgren