Glare
About
Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor. Equipped with nothing but the power of your Glare and Gauntlet you must progress through fantastic alien worlds, tackling satisfying platforming challenges and engaging in fast-paced combat. Glare is a game about discovery, new powers and challenges await you on every world.Key Features
- Visually stunning 3D environments enhance the 2D platforming experience.
- Unique Glare ability repels enemies, reflects projectiles and activates Shiner technology.
- Circular worlds show increasing curvature as you approach each planet’s core.
- Gain new abilities on each world
- Dynamic sound system matches music to your game experience seamlessly.
System requirements for macOS
Minimum:
- OS: OSX 10.6 or newer
- Processor: 2.2 GHz dual-core or faster
- Memory: 2 GB RAM
- Graphics: 256 MB Dedicated
- Storage: 3 GB available space
System requirements for PC
Minimum:
- OS: Windows Vista, 7, 8
- Processor: 2.2 GHz dual-core or faster
- Memory: 2 GB RAM
- Graphics: 256 MB Dedicated
- DirectX: Version 9.0c
- Storage: 3 GB available space
- Sound Card: DirectX 9.0c compatible
System requirements for Linux
Minimum:
- OS: Ubuntu LTS 12.04, Ubuntu 12.10
- Processor: 2.2 GHz dual-core or faster
- Memory: 2 GB RAM
- Graphics: 256 MB Dedicated
- Storage: 3 GB available space
Glare reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
First, It's a good and reasonably heavy Game (the last Level was the biggest Challenge) Second, story? Gibts didn't! You run through the Levels, you ball through the few Monsters and then you have even smaller "Puzzles."
Third and final Point: It took me 2 Hours and a few Minutes for the Game. Unfortunately, too little but longer I wouldn't have held it out anyway.
Definitely recommended in between (but only if the Game is on Offer!)
Translated by
Microsoft from Spain
Microsoft from Spain
Have we are facing a platform game of the hand of an independent developer with good taste for the fantastic graphic section with environments in three dimensions while the game is in 2D, the difficulty is not too high in genral however has parts Cincretas that require skill with the keyboard on the contrary I am using command for more precision in the jumps, consists of 6 levels with a progressive difficulty curve, surely only take 3 hours to complete the game, if I recommend mostly Xon the Graphics to the maximum is beautiful.
Translated by
Microsoft from French
Microsoft from French
Mr. Rahhh.
Having never been a platform expert (but rather a late-night lover), I confess that it still stressed me well, but what a satisfaction to finally arrive to "beat the game"!
Short enough to my liking, beyond I might have given up. In short, for me, well dosed, good challenge, good progression, a lot of death & retry but it makes work his eye-hand Synchro and his memory, very well surely to fight the vigil.
And then in 3D vision it's just gorgeous. Not at the level of Trine but it makes you think.
Thank you!
Translated by
Microsoft from Italian
Microsoft from Italian
Too bad that Glare is all here. There are No epic moments or memorable situations that will make you particularly remember this game, as the battle bosses themselves are all alike and tremendously boring. How to get lost in a glass of water, even for minor factors such as design elements (of the steps) that inadvertently will make you bounce back just because recognized as walls. In Short, beyond the excellent graphic design and pure gameplay that ranks smoothly in a very pleasant, Glare unfortunately does not add the fucking locura that instead would allow him to have more charisma and be remembered differently from the "platform Indies of the great Cauldron. " It is Probably a great starting point for those who want to approach the genre (really exist people who have never played with Super Mario?), but its lack of content does not help to be remembered. To little serve the artifacts of not-you-know-well-that-thing hidden very well for the paintings and the challenges in time to lengthen the longevity: Over the campaign, you will hardly pick it up in hand.
Come read the full review on TheShelterNetwork.com: http://theshelternetwork.com/glare/