Gloria (itch)
About
**NOTE**
This game requires a controller (and associated drivers) to play, and isn't currently optimised (turning down quality settings maybe required depending on your hardware). This version of the game is that which was used for our London degree show, and thus restarts automatically when left idle.
Divided by their musical dialects and surrounded by the sounds they’ve come to understand, civilisations have become secluded. You’ve grown up to the tunes of your hometown’s string instruments, foreign to all other music. However, compelled by an unfamiliar melody echoing from the distance, you see no choice but to seek its source. With your violin in hand, you’ll venture to the far tower, attain understanding through harmonisation, and learn that music knows no barriers.
In Gloria, you will explore various towns, experience a variety of musical styles and meet a charming cast of characters. Through the harmonies you build, you’ll come to understand their hardships, and help them to overcome the loneliness they feel.
Developed as a Games Design & Art final project, by:
Ella Dawson
Bernardo Viola
Dean Rands
George Rickard
Samuel Green
Tim Burnelis
Sidhhant Girhotra