Gnumz: Masters of Defense reviews

Translated by
Microsoft from Deutsch
After not holding it out for an Hour at the first Time, I gave the Game another Chance today and I was deceived again. In this TD game there are Traps, but no Towers. You could certainly turn this Idea into an interesting Game, because Traps already exist in some TD games like Gemcraft and the Sanctum series. There, they contribute greatly to the strategic Flexibility of the Games. Here are Opponents and Traps each of one of the 4 Elements Earth, Fire, Shade and Ice. Each Element is only effective against 2 of the other 3 Elements. If this sounds boring, then it becomes even more boring when you take a closer Look at the Traps, because of each Element there is 1 Trap that can be extended via Upgrades. If you only do a TD game with Traps, then you should at least have a Bunch of varied Traps! There are also only a small Number of Construction Sites and the small Maps are repeated during the Battle. Conclusion The Game the Developers themselves hardly played, because it is just not Fun. They've taken their Engine off Fort Defense, replaced the Towers with a few easy Traps and created a worse Game. I only paid €0.49, but I don't really need to spend any Money to get bored. More Recommendations for Tower Defense Games: http://store.steampowered.com/curator/8896126-Gametests-and-Videos
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Translated by
Microsoft from Deutsch
Really great done TD game! It uses the same Engine as, for example, Royal Quest and Fort Defense. It still plays a little differently, because you don't build ordinary Towers, but use 4 different Traps into the Ground. These have different advantages and Disadvantages, and there are also preferred Damage classes. Again, there are two End Buildings from which you can choose, which are then, for example, particularly strong against air or Ground units and, if necessary, slow down the Unit. There are therefore numerous Possible Combinations. This is also necessary, because the neat number Of different Enemy Types Also require special Attack strategies. In order not to wallpaper like wild Traps into the Landscape, the Number of Fields are often narrowly measured, and manhcmal Even have to cover up to 4 Walkways. Fies is when you have 3 Fields, but there are 4 Categories, plus air and Ground. That requires thoughtful Planning. So that you don't have to watch Units trample, you also have Access to 5 different Spells over Time, which you like to use again and again. As with the other Games, there is the same Upgrade System again. You get a maximum of 45 Crystals per level, which you should always save and not cheer in the Level itself for the quick replenishment of the Spells. If you spend these Points specifically on the important Upgrades in accordance with your own Style of play, you can also pick up 3 Stars at each Level later. The Steam Achievements are also all great to create. There are 4 Campaigns, with the last two not quite finished yet. Nevertheless, I was able to play the already unfinished. Maybe a Mistake, because actually with the other Games these are always DLC Extensions. So you have 4x20 Levels, in 3 Difficulty levels. It is Easy for the normal Player to be recommended as a Start, if you have many Upgrades, you can also create Normal with 3 Stars. For Hart, you should have got everything upgrades, otherwise that's too hard. Well, technically the Game is absolutely built on good Ground, I liked it. Story, as always, is scarcely present. I searched the Game at a time anyway and, in my Opinion, is clearly one of the better of his Genus. Rating: 8.5/10
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