GOAP Project (WIP)
About
A year ago, while having dinner with a friend, he mentioned the concept of GOAP. Although I didn't pay much attention to it at the time, I thought about that talk a year later when it was the subject of an advanced programming course; after doing some research, it dawned on me that this might be what I needed in my city life simulation game. That is why I decided to implement a GOAP system of my own in Unreal and make sure to match my city sim theme while making it.
Development DetailThe development process is in the Devlog below.
Characters will act according to their own needs, and will choose to wander in the scene when there is no need. You can see the NPC's reaction by manually changing the demand slider in the lower right corner.
Hint:*There is currently no behavior designed to respond to hunger demands.
*The current downloadable version is still a rough prototype.
*The new version is being improved with other game items.