Goblins and Grottos reviews

Translated by
Microsoft from Italian
Early Access Review seemingly trivial Game but that hides a strategic depth and a background originality really hard to ignore. From the earliest minutes it is impossible not to notice what is the actual value of the experience and this not only in the face of the goodness of the stages of platformer, but above all observing the complexity of many environmental puzzles. And mind you, complex, but never frustrating. And considering the easygoing and goliardic style given by the development team at every stage of the game, the fun is assured, especially thanks to the possibility to realize even its own levels through a very good invoice editor. In Short, a game certainly to keep an eye on! ;)
Translated by
Microsoft from French
the game is still in early access the Visual in pixel art will not appeal to all the world but is nice without being tiring in the long time the universe of the MMORPG well transcribed by the dialogues of the Knight, Mage... the regulars of the genre will feel like a fish in the water! the fact of playing a fragile Goblin pushes us to infiltration and to think how to use the scenery to reach our end the text police can sometimes be complicated to read many Easter eggs, everywhere, really... from start to finish we explore the levels to discover the muffins as much as the Easter eggs community content is in place with the workshop and lengthens the lifespan the game is promising but to see how it evolves. for now it's a Yes for my part https://youtu.be/KbiJP5E0qEs
Translated by
Microsoft from Italian
Yes, the idea that generates the whole thing is original, and the trailers are inviting, but that's where the positives end up. Here are particularly relevant things that I noticed: 1. The controls are drawn in a very BAD way. Developers would have to take example from other stealth games with climbing-wall components. One of all, Mark of the Ninja, who manages to give fluidity and naturalness of commands to situations of frenetic improvisation. Not. The controls in this game are drawn so badly that even picking up an object from the ground will often require commitment. Pulling a lever while holding an object in your hand may be difficult. We may have to lay it down. Launching the same object with minimal precision is not even conceivable, yet sometimes we are asked. 2. Puzzles are non-existent, because the mechanics of the game are non-existent. There Are platform games that, although not designed to be puzzle games, have such mechanics that allow you to indulge in creating more complex puzzles. (Broforce as an example) Here everything is limited to guessing which active lever such as trapdoor, and show a minimum agility in dodging objects in free fall. It all ends there. 3. There's humor nerd, yes. In Addition to the constant parody of D&D, there are parodies of Leroy Jenkins and quotes to Monty Python etcetera etc. But Honestly, they are so grossly proposed that they can't even make me smile.
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