Godspeed Mankind

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About

Made by group of coworkers without much experience in programming or design for Ludum Dare 38. This was our first participation in any game jam.

Team

@cvetk0 (ldjam.com)
@dekatlon
@kusubrin
@drp

Game mechanics

The game is a resource management where Entity has to take care of human towns by providing them food grown on farms. Farms require water which is provided by rivers. Rivers are replenished by raining events which provide additional water.

The Entity represented by crosshair can gather water resource from rivers and crop resource from farms but it can only hold one resource at a time. Before it can gather different resource it must deliver the one it carries to the location that needs it. Any surplus resource delivered is wasted in the process.

Controls:

SPACE - Select items in menu
LEFT/RIGHT - Rotate the world
UP - Gather resources
DOWN - Deliver resources
ESC - Exit current game, exit from How To screen

Special thanks

Katka - for SeaShellz logo design

Sound and music credits

Theme music:
Alexander Ehlers (https://opengameart.org/users/tricksntraps)

Sound effects:
Secretlondon (http://commons.wikimedia.org/wiki/User:Secretlondon)
Arthur (https://opengameart.org/users/arthur)
Tim Mortimer (http://www.archive.org/details/TimMortimer)
Michel Baradari (http://cubeengine.com/forum.php4?action=display_th...)
JohnsonBrandEditing (http://freesound.org/people/JohnsonBrandEditing/so...)
Blender Foundation (https://apricot.blender.org/)

Platforms
Release date
Developer
Cvetk0
Age rating
Not rated

System requirements for PC

System requirements for macOS

System requirements for Linux

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Godspeed Mankind screenshot, image №1101209 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io