Golden Swords reviews

Translated by
Microsoft from Spain
Old school RPG Game with null graphics and animations.. Normally that is totally indifferent to me but the point that makes me vote negative are several... First is the level of difficulty totally absurd in which your hero troll is unable to kill 1 damn Goblin and that in the early stages of the game on the other hand the game is grated systematically in each fight at 2 minutes of play Amen to this comment that It is somewhat confusing because you barely know that hero are using at that time, there is no rewind with what a bad action coupled with the difficulty will lead to a frustration without limits (my keyboard recognizes)
Translated by
Microsoft from French
Small (big?, I did not finish and apparently there have been only six hours roughly... not enough to judge the game finished, but still six hours passed quickly) Roguelike sympathetic who graphically made me think of "battle for Wesnoth"... but the comparison stopped there once the game en route (one can note the likeness with the image title to that of Gérald in the Witcher). I'm not going to talk about graphics, it's a Roguelike and we've seen some more tasted even for lovers of retro... an impression of déjà vu still resonated in my Peepers (images taken from gambling having abandoned or sold their rights?... I have not checked anything, that said, and that would be ridiculous given the appearance of the image and the cloud of games of this existing types. The personalisation of the characters goes from class, here one chooses only the breed and have no statistics to dispatcher before having gained from the experience with which one can afford to evolve statistics or acquire new Skills. Trolls, Orcs, elves, Dwarves and men are the so-called breeds that can be chosen for a team of four characters. I did not necessarily do a lot of this type of game so I can not tell if it is rich enough: I do not think the game has to blush when customizing the PJs (since they can only go beyond four and that appropriation by the XP of n new statistics or skills is still quite expensive, it allows the time to evolve and to think of them some missions are timed or require conditions to prevail. For the negative, I will say that the AI is too easy to predict, and that the fact of not being able to save during the mission allows to add a fictitious difficulty to an equivalent game in which one could do it. I personally have a screen bug, I do not mean stupidity but I imagine that it takes a screen of another format than the 16/9... This problem makes some soils more ugly graphically, but as I do not care I have not sought a thorough solution so I can not really tell if this worries is insurmountable. The game is in any case pleasant enough to have conquered a player not accustomed to Roguelike speaking English only with difficulties. In terms of recognizing and understanding the character cards and all that recursive vocabulary in video games and even more RPG, it's okay, but for the scenario, I'm sorry I can not enlighten you more than that... I did not have the courage. I find are priced a bit pricey all the same, for the content, but having had it in bundle...
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