Golem Gates reviews

Translated by
Microsoft from Spain
Product received for free a giant orb that reminds me of the "head" of the floating head of the Power Ranges asks me to save the world for him, not that way, but his request does not seem to be another. In my role as Savior, I am a Harbinger, a banished who has the ability to summon nanorobots from the "Beyond" to fight alongside him in pursuit of his goals. Golem Gates makes us take the role of the Harbinger, a powerful masked techno-magician who has the task of defeating an enemy army that seeks to enforce their tyranny. The fun Thing about Golem Gates is that it doesn't bring us to the ever-used mechanics of real-time resource collection strategy, or build barracks and stuff to train units, instead, each unit and skill comes from a deck of cards that We'll have availability in the game. This is something innovative, and it's good for the genre. In Order To Use a card, we will have to accumulate energy, once we have enough energy because we can throw a letter. Each Card in our hand lets us create some kind of defensive turret, summon units or employ special abilities like some deadly ray that attacks enemies in a certain range. As part of the mechanics that bring freshness, Golem Gates does not put to go capturing checkpoints for the aforementioned power generation, these are usually guarded by enemies, and once captured, begin to fill our energy bar with more speed; Careful, that any of these checkpoints, can be attacked again by enemies, and we could lose them if we do not leave units to take care of them. For Each map we find multiple checkpoints, which leads us to have a somewhat more strategic mindset. The issue of the letters presents a mallet that we can improve as we progress in the campaign. Input we have a pretty standard mallet, but as we move forward we will receive new cards, with monsters, new defensive structures, traps and powers to add to the fist. Perhaps, it leaves a little to wish the fact that the available cards do not make us feel that we are creating a "special" mallet that carries some tactical degree, as in Magic: The Gathering, where you can create exquisite combinations that can be game changer if you They're good. Golem Gates has a special appeal in its own style; The world of the game that environment techno-magic has a unique aspect, and is without doubt one of its strengths along with the attractive gameplay full of new things to do and try. Maybe the point where it loosens a bit is on the narrative side, throughout the campaign we will talk with a lot of huge energy ball before each map, and the voices feel a little strange, even though they are trying to emulate the voice of a ball of Energy, as it could be improved. These talks with this character, usually give us a bit of history thread, where we basically explain what is happening in the world of the game, and why we are being attacked, or trying to kill the bad guys. They explain to Us that our destiny is to close the Golem doors that are throwing enemies into our world. The good Thing is that the Golem Gates approach is not to give us a glorious campaign, but this series of missions in the campaign, prepare us for the strong side of the game: the competitive online multiplayer. Where Golem Gates has a chance to shine and as long as you find other players to measure up to them, it's just a pass. As expected, not everything is perfect, after one of the first missions encountered a strange bug, because after successfully completing the mission, and pass the information screen regarding the cards we won in the game, gave us the option to ' restart ' The mission, instead of saying next mission, even though the previous level achieved all the objectives. Golem Gates presents a very fluent gameplay, and has many cards to choose from, but they end up creating synergy between them to build special combinations that make them distinguish one from another. His Amazing Visual section full of details. A game recommended for those who want to try something different in the RTS genre, add letters, and more mechanics to get to the point: battles. Good multiplayer, and a campaign that has his own and manages to explain well how to play and understand. The title is developed by the Independent studio Laser Guided Games, and has 42 very positive ratings in the user reviews we see on Steam. It Has a price of $29.99 USD, and is the second game of the studio, after in 2014 launch a small game of planes called Recolution Ace.
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