Gone In November reviews

Translated by
Microsoft from Russian
History of the last days of life of a terminally ill man. We will have to endure his pain, to visit his mind, to see his memories and to be imbued with his feelings. Sad story, but perfectly presented by the author of the game. The Game plunges into this atmosphere of hopelessness and depression, perfectly conveys the feelings of the main character. Great game with a deep, psychological storyline. Loved how we are immersed in the life of the protagonist, giving in the beginning to spend with him his usual day-to pour cacti, listen to the radio, wash, sit at the computer, send a message... Very unusual invented. Well, and then we will even be given to make the main choice for him, but you will learn about this by passing the game to the end. I really liked the story itself and its implementation. Passing The game was very interesting. The Only thing that can bring some inconvenience is the lack of Russian localization. Without knowledge of the English game is quite possible to play, but if you know English well, you can immerse yourself in the story and get much more pleasure from the passage. Although everything in the game is so visually accessible that without knowledge of English you can guess what the main character of the game thought and recalled. Highly recommend this unusual game, with a sad storyline and deep meaning. Such a small price and the presence of cards will delight even those who are not able to appreciate the game itself. Take it-you will not regret it!
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Translated by
Microsoft from Russian
I perfectly understand that the game could be made in memory of someone, but alas-it does not save her. In the case, if the authors decided to play on the topic of incurable disease and loneliness of the character in connection with this, then it is only worse, because in this case it is "parasciating" on the disease of an imaginary person, "pseudo-philosophy"-is an attempt to "leave" the game, A terrible topic of physical torment, resulting in psychological suffering, including the desire to do away with all this once and for all (you understand what is being discussed). And here is the first half of the game takes place in a large house, the utility of which is not to pay (as I understood the apartment is removed, which is illogical, why the hero, if he remained alone to stay in it?), because all the money went to drugs and debaling, and Our character remains to live for just a couple of days. At First, just running a list of chores around the house, a little read the character's unvoiced thoughts, and then wander through the "black-white" mind with the beaten track marked at the bottom, where constantly arise different thoughts and memories in a much greater condition than In the first half of the game. We stand before the doors, meaning a bad and good ending... It can Hardly be called a game with such a scenario. And What are the spoilers I described? -It is something in its banal short duration, the passage-it fits in 20-25 minutes and all this time takes a leisurely fermentation with the optional reading of depressive thoughts of the character. HOWEVER, you know what? Despite my nagging to "parasitizchii, count incurable disease"-this game is better than most movies-it at least carries a real promise to think how to be a breeze and everything in this spirit, someone draws useful thoughts for themselves, will change the position in Regarding some vital issues. Let it be better to have such a figurative "black-white" visual series and similarity of "light at the end of the tunnel", "stairs, in the midst of emptiness, because the character is afraid of heights", and at the most, what I liked "rooms in pictures and cacti", although quite awkward all It's places...
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