Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Erroneous, shamed, Brain Burned the total Thin Whistle, but sau horny. That's how I would call this Workout game. If you have VR, you have Gorn in the List. Or not. Would be cool if there was still a Reaction from the pupil At the End of the Lap, if you show them the middle finger or the Middle Fingers . Otherwise clear Buy recommendation no Matter what Price, moment, unless you still have Furniture and Decoration in The Game Environment, where you still have to pay off.
Sometimes seriously: I play with an Oculus Rift and 360 Degree Setup (3 Sensors) My playing field is medium in Size and I Have turned off the Walls in the Guardian system at Oculus, but the Guardian Outline is clear to see on the Ground, I have the Controller Turning Motion and thus start Every Lap in the same Direction of my Monitor. Even while playing, I can orient myself better. Until now (toi toi toi) I have not yet devastated the Apartment as I orient myself on the Soil boundary where I stand and turn. I strongly recommend a changeable reference To the Rift because you break a sweat. It's Fun through Wit, Violence and Motivation. Really great Game, the Reviews don't lie this time.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Gorn is a Renovation Assistant in VR. (Tested With HTC Vive)
In Gorn, it is our Job, as a Gladiator in the Arena, to show off our Skills.
To do this, we fight with various Weapons (Axe, Morning star, Lance, Etc.) against other Gladiators and even Champions.
Through Victories, we play ourselves more Weapons and Opponents free.
That is what it would be all said about. But the Game also lives not on big Story, but on its Combat Mechanics and Brutality. We can rip Our Opponents off Limbs, smash their Heads in, knock it into small Pieces or mime it up with his own Arm. Here, the Blood is bubbling in Abundance. Despite comical Graphics, the Game is definitely not for Kids.
The Graphics make a good Impression and the Weapon handling is also super Implemented. From time to time, a Kind of "Rubber effect" emerged but to a Tolerable Extent. (Weapons became overlong and pulled like Rubber) 1x a Fight was called off in the Loading Screen, but otherwise the Game ran fluidly and without a dropout.
What's Definitely important in the Game is a big Playing Surface because the Opponents come from all Sides. With over 4x3 Meters I thought I was on the safe Side, but Disregarded the Ceiling Lamp. (May she rest in Peace)
Definitely a Game that you can always gamble in between and (enough Thirst for blood) also makes you feel Like.
Greeting Ziffi Ziffi's Game tips as Curator: http://store.steampowered.com/curator/5837414/