Grandia II Anniversary Edition reviews

Translated by
Microsoft from Deutsch
And another Game through. I'll summarize everything again below, so whoever doesn't have a Buck on "Wall of Text," just scrolls All the way down xD foreword I loved the Game as a Kid and when a Steamport came with optional Japanese Voiceover and adjustable Difficulty was that Right time An Instant Purchase for me and I didn't regret it:D Graphics You note to the Graphic That the Game is old, but I don't care about that in general. A little unesthetical were minor Graphics Errors and in set Of Cutscenes the Text Sometimes did not get behind when it was spoken. All in all, neither super nor poorly implemented. Story The Plot is actually nothing special and brimming with Clichés, which is probably due to Age. With a pushed eye, I would rate these as cut-in. Gameplay Deffinitiv the Strength of the Game. In particular, the KS, which offers some really interesting Possibilities and to master it, it takes more than dull Keyped. During the Fight, Opponents as well as the Group are in an Arena as you know it from other Games in the Genre. As possible Actions, you have not one but two possible Standard Attacks. One for Damage and one to impede Opponents in their Actions. In addition, group Members can also be moved across the Field during the fight, which is sometimes more necessary times less depending on the Situation. The generic "blocking" Is Also included. However, the Sticking Point hitter the System is the Timeline at the bottom right of the Image that shows the Train order, which is constantly changing. You can influence the Order by attacking Enemies with certain Skills that push them back in the Bar. The Impact of these Skills is stronger when the Enemy is on the verge of taking an Action. So The Key to Success now is to stop Opponents preparing unpleasant Attacks from using them. (When targeting the Opponents, you can see which Baton they are planning on which Fighter participants) You get a Damage Bonus when you meet Opponents in the middle of the Attacking Movement. The KS IS explained ingame in Tutorials. Unfortunately, even in Hardmode, only a few Fights really exude the Possibilities of the Combat System, which means that again most Bosses can only be defeated by "pure Force," even if only with some Tactics (the Basics you have to have on it), which then turns out Changes to the End, where in a Boss the "running" in battle is directly life-saving and in case of a Recoil several Opponents want to be kept in Check. Magic works in the Game by equipping special Management eggs, which can be upgraded by magic coins obtained in Combat by unlocking new Spells and increasing them to LV5, giving them a shorter Magic time and better Effect. However, the Spells are limited only to the Egg and only the Character who wears it is able to use them. However, The Equipment can be changed in Combat. Fernher Has his own Special Attacks, which can also be unlocked and upgraded. This does not work via Magic coins but Special Coins, which also exist after Fights. Due to the different Resources you get and the Variety of Ways to invest them, I Think there was really Motivation for Fights, which was strengthened by the Combat System. In general, the Flow of Games in Grandia2 is really pleasant and you don't really have to Grin great if you always look for Items anyway and just cut everything in your Way. As good as that sounds, there is unfortunately no optional Content in Grandia2 except for an "Additional Area" that can only be visited over a certain Time And where some particularly strong Monsters walk around, guarding some special Items. But that was already the case with optional Content. Furthermore, the Game does not offer any Replay Value, which I personally find a pity. All in all, though, I think the Gameplay is great. Soundtrack throughout succeeded. Summary Pro Good Game Flow Great Soundtrack film-ready Animations of Various Skills and Magic Japanese Voiceover for J-RPG Feeling < 3 optional Hardmode Contra isolated Graphic error clichéd Story no Replayable value of hardly optional content All in all, the Benefits clearly outweigh in my View. For Once ripping through it is definitely good enough and the Graphics Errors probably don't scare a real oldshoolgamer from xD who loves the good old J-RPGs, you definitely have fun at Grandia2. I hope that even the first and the Parts never released in Europ will get a Steamport. I would be happy.
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