Gravichess
About
Imagine playing Chess, Connect 4 and Zelda at the same time !
This is what this game is about (ok, except for Zelda which is unrelated but it sounded badass...)
- Pieces movements
- Pawns move forward and eat in diagonal
- Pawns can move two rows in start position
- No King !
- No check !
- No checkmate !
- No check !
- No pawn promote
- Gravity
- Ally pieces swap
- Last man standing !
Click ! Click, click, click !
Eat all enemy pieces to WIN !
The main theme followed for this game was Novel Twist on Classic Game with a small Chain Reaction.
This game was entirely made in 3x3 hours, with a first build after 3 hours and a second build after 6 hours.
Meeeeh, not much here, joined Trijam Discord, game uses randomness and has a main menu and should be clear for color-blind people.
I really wanted to add a slightly more complex AI than these random movements, but couldn't make it work in time, and had to disable the button at the last minute. I will definitely continue working on this AI after the jam.