Gravity Den reviews

Translated by
Microsoft from Spain
I Love platform games, and this despite the good design that has the game is impossible to recommend, then explain why: * Most of the time you will not die for pinchos or enemies, you die on the same screen, if the character for a minimum calculation wrong Touch an edge, it will just disappear you've still done the right thing. * The control is very difficult and inaccurate and sometimes does not respond in time (DO NOT THINK to PLAY it ON KEYBOARD, IS IMPOSSIBLE) * The movement of the character is very fast, and this is not bad in other types of games, but not in this that demands accuracy at 100% , not another millimeter, not one less. * The first two zones are passable, the third is exaggerated complicated, and the fourth zone enters the terrain of the unsurpassable, this is typical of the contemporary games where the word HARDCORE is taken very to the heart and instead of being a difficult game is frustrating . * On Top of the game is mounstruosamente difficult, they tell you the time!, it would only be a limit of lives to make it totally miserable. * There are No bosses, bonus zones, power-ups, or anything that are not more and more difficult levels to become impossible, so the game fed up fast and you end up without wanting to know more about it.
Translated by
Microsoft from Russian
Product received for free Gravity Den-indie platformer from the studio DiPi Games we Play for one-eyed Den, who was shipwrecked on an uncharted planet and looking for his lost friend. The Game is a few levels of varying difficulty. But The trick of this game is that we manage Dan's gravity. I Mean, we can direct it wherever we want, using gravity. No More chips, all as in the standard platformer: control using WASD and arrows, jumping on SPACE and menu standard menu. The Whole game is painted in 16-bit pixel graphics and so the game brings nostalgic feelings about the past times on SEGA, Dendi and other not few known consoles. Animations are also not bad, but they do not cause delight, but also do not cause disgust, so the average between bad animations and good. Sometimes you do not want to pass the level and only look at the beauty level, but there are also such moments when you at the same moment want to pass the level and forget it. The Storyline will not delight us with tangled stories from the life of the protagonist, not tell us his past, will not let us know why and when the Den falls on this planet. All We know is a goal and we have to reach it. The Target is Dan's best friend. Musical accompaniment though not breathtaking, but really pleasant. In Some moments the music is calm, relaxing, and sometimes it is tense. This is a huge plus. I did not have to look for compositions from this game, but still, it is my subjoktivnoe opinion, so it depends only on you. Final verdict: A good platformer, for a day or two, suitable as for Kazuvalov, as well as for hardcore. Rating: 6.9/10 Really not a bad indie platformer Review was compiled by Ci8, a member of the BigBadWhale Games Group
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