Green Game: TimeSwapper reviews

Translated by
Microsoft from Russian
In Green Game: TimeSwapper We manage the environment, trying to ensure the movement of a funny rooster from point to Point B. The Difficulty lies in the fact that the rooster flies without stopping and we need to molnienosto to think, what obstacle to remove, so that he did not stumble on Some wall with spikes. Rules as in mobile games on the thinker: either just go through the level, or go through it with a vengeance, collecting three coins/stars/cake/Apple/Etsetra. The Game, like befits such mobile ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Eva, does not forgive mistakes. In Addition, Green Game has only one or two ways to pass the level and there is not even an illusion of variability. In Some similar games there are elements of simple physics and from the fact that the ball flies a little more crooked than it should, you feel some sense of satisfaction-type with their crooked hands collected something working not as it should, but working. Then you have to play everything on a well-thought-out algorithm. Step right, step left, try to escape-memento mori. Sometimes you can get off the rails to "bark" the movement of the character and think a little bit over the further, but it usually means only that on the notorious rails you come back after a few seconds. Improvisation is the minimum, each level is a puzzle with the aim of repeating all the actions that the developer has conceived. Is it Terrible? Oh, no, of course. There are a bunch of simple puzzle games with similar rules in which all played and will play, starting with some "Lemmings" on 16 bits. The only Thing is that the cocktail of nonstop gameplay and almost complete impossibility, or even better to say futility, improvised did not come to me so that the game wanted to turn off after ten to twenty seconds of playing time. This is the first time on my mind when the game started to be rejected almost immediately after launch. Yes, the design of Green Game lures, music pleases, but the gameplay rejects. Because of the lack Of even imaginary variability, such projects will never be popular. The Fact that a character can deviate from a course by one or two noticeable millimeters without critical afterpressure is very important for perception. The Player should not appear to be enslaved and forced to repeat the algorithm without any errors, point to point. In fact, all of this can be imagined before one thing: the Green Game in its form feels a complete project. Annoying (which is remembered by the player), short (which is good, based on the last item), with its rules (which is important for the selection of the General series), but clearly working on its scheme. The Animations are smooth, the dead ends are gone, as there is no feeling that this is a crooked ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Fashioned for a couple of evenings. So the review is positive. You can Try the game, but it is hot (and even not hot) I recommend it to no one. She just has it all. P.S. About Simulated 13 h: In the game there is an Ajiva "Die 1000 Times", which is knocked out by a classic Valenkom on the keyboard. So I put the Valenok and fell asleep. As A result, a dozen hours were won, and the rooster died not 1000 times, but five times more.
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