GRIP: Combat Racing reviews

Translated by
Microsoft from Deutsch
Rollcage is back-only without the License! Anyone who has played Rollcage on the original Playstation at the end of the 90s will remember how great it is not TO drive the Wall in a Racing game, not to drive the wall, but simply to drive AN the Wall or Ceiling WEITER. Because thanks to the oversized Tires of the Vehicles in that game of The Future Racing Masters of Psygnosis, this was suddenly possible-and Necessary. Because how fun the Game was, it was as hard as it was. And there were often good Power-Ups on the Ceiling. As it must be With good Arcade games-easy to learn, but hard to master. Those who like Games like Blur, Wipeout and F-Zero or Star Wars Episode I-Racer will have their Fun here too. Grip is Action Pur. Without good Reactions and Reflexes, you won't be here. The Speed is especially breathtaking in the higher Classes, so much so that in addition to the PC, only the Xbox One X and the PS4 Pro can play the Game in a reasonable Frame rate. On the normal large Consoles it is supposed to be quite playable, but on the Switch practically no longer. But well-Probably even so well cut In the Optics to make this genuine PC game work on the handheld hybrid. It goes over a wide variety of Routes, Deserts as well as tropical Forests. There are also various Power-Ups and Weapons that can also be combined. Whoever lies in front is almost hunted by enemy Missiles, whoever lies at the back often has The opportunity to make hell hot for the other Drivers. And the Look is just Super, also thanks to the Unreal 4 Engine. In any case, I Think, and in fairness I have to say that I am not a Graphic Fetishist And that there are certainly even more pretty racing Games. But I don't want to swap Grip on Any of them! The Handling of the Racers requires some Acclimatization. You have to get used To "Over-head driving" first, and if you have taken a Jump Chanze at the wrong Angle (and there are VERY many of them) you drive off somewhere and lose valuable Seconds. A Trick is to correct the Angle when the Racer is in the Air-because then you are extremely agile. But Once you have driving on It, the Gameplay is just awesome! Above all, I am pleased that you can play The Game not only online but also four (!!!) offline * in Split-screen. At least the Two-split-screen used to BE on PC Standard (even at Need for Speed, and this is known to be From EA) at least the two-split screen, but nowadays something like that is in short supply on PC. Blur still had a Four-split-screen, but after that hardly came comparatively. Despite the Family optics, the Game in Full HD also runs super Handy on midrange PCs-Some new power-hungry Triple A productions, such as the relatively ugly Black Ops IIII (sic!) can quietly cut off a Slice of! SO goes PC optimization! I supported the Game in Early Acess before, because in my Opinion there are far too few Future Racers and even real arcade racers here on Steam. And have no regrets. Today, it seems to Be all about Realism-which, in my Opinion, makes all the Fun of the game flutter-and licensed Floats, which at some point simply no longer makes the Games available here-see Sega Rally, Outrun 2 and Blur. All great Arcade Racers with licensed cars, which are no longer available because the Publishers are too stingy to extend the Licenses for Music and Cars. (Yes, as much as I like you: I talk to you, SEGA, AND especially to you, Activision!) With Games, that doesn't seem to bother anyone. There is always something new, supposedly better on the Market. In Movies, though, surely everyone would cry out if a "Pulp Fiction" suddenly can no longer be sold because the Music Licenses have run out. Now, with Wreckfest and Grip, two of the best PSX Racing games (Destruction Derby and Rollcage) have already received great spiritual Successors-now an indie studio that takes On Driver is missing! Until then, I'm playing Grip, and I can't just recommend that to any Rollcage fan! * This means with Friends at ONE PC and without Internet in between.
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