ground_0

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About

In "ground_0", the earth you stand on is your ammunition. Absorb dirt particles to power your weapon. If you’re not careful, you’ll run out of the ground beneath your feet and fall to your death. The corpses of enemies will leave behind extra dirt, which can be a curse–if you let it build up too high up, you’ll have less time to react to the flying enemies and their projectiles. But, usually you’ll be rationing your dirt and timing your shots to eliminate multiple enemies at a time. Just be careful where you reload–don’t make any holes!

Features:

  • 9 stages
  • 3 enemy types
  • Destructible terrain
  • Easy to learn game play, but very unforgiving
  • An original bumpin' soundtrack consisting of 2 songs (well, maybe just 1; the title screen song is just a rehash of the in-game song...)
  • Time tracker and death tracker--improve your run!

I made all the music, sound (using SFXR), graphics, and code for the 72 hour Ludum Dare 42 game jam as a solo team. Made using GameMaker Studio 1.4.

I don't have any current plans to develop this further, but there's definitely potential to add more levels, enemy types, etc. Maybe look for a ground_0+ some day :) 

Comment with your time and death count when you beat it!

Updates

Version 1.0

  • Got it running in GameMaker Studio 2 to have an easier time porting it to OSX. Download ground_0 for Mac now! 

Version 1.1

  • Gameplay Changes
    • Bullets now bounce off the boss when you deal no damage, making it more obvious when it's invincible
    • Boss bullets move slower (20% speed reduction)
    • Your bullets can destroy enemy bullets
  • Visual Changes
    • Enemy corpses are now transparent/darker, and will always render behind other enemies/bullets, improving visibility. 
    • Enemy explosions render behind other enemies/bullets,  improving visibility.
  • Bug Fixes
    • Hoppers no longer move sideways when you pull the dirt out from under them
    • Fixed a rare crash when you die in the same frame that an enemy spawns
  • Miscellaneous
    • New pause/quit menu accessible at any time by pressing Escape
    • Game window is now resizable 
    • Both Windows and Mac build are now built with GameMaker Studio 2

Version 1.1 Hotfix

  • Bug Fixes
    • Oops! The GameMaker Studio 2 sprite editor is weird and I changed the origin of the bullet sprite by accident, making it appear off-center. Should be fixed now in the 1.1 download!
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Developer
jamish
Age rating
Not rated

System requirements for PC

System requirements for macOS

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Last Modified: Jan 9, 2019

Where to buy

itch.io