Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free In front of us is a game of the genre "visual novel". Although It is the universe of the Mirror, the main characters in the game, oddly enough, two. Alice and Elsie. Alice looks like a classic character, and Elsie more resembles Alice from American McGee, except that the knife is not enough for entourage.
The First thing that will throw in the eyes-all the dialogues in verse.
Though sometimes limps rhymes, And may the word disappear, But dialogues in this style, Sometimes amusing to read.
Want even more interesting? Subscribe to the CURATOR DREAMS OF GENESIS The Story in the game is and even interesting. Before Each chapter we are offered to choose the character Alice or Elsie. Each character tells the view of the same story, but on its part, periodically crossing. However, to get the achievement, as well as to add the whole story in a single whole, to go for both characters will have to. The Good thing is that the game does not strain.
Read Poems Interesting. I thought at first that judging by the speech turns and fairly correct rhymes, it is clearly not a translation from English, or it should be a translation from a large localization studio, which is unlikely for an indie project. On the developer's site there is not a single hint for belonging to some country. But when the credits went all came to their places-all the developers are Russian.
So, we read a small dialogue, then there is a fight. When the text is displayed, the same picture shows the character to whom the quotation belongs. Between battles, the whole dialogue can be run forward and backward, if something is missed or you want to reread.
But the fights completely pumped.
First, the enemies here are 50% not in the subject and in no way searched in the previous dialogue. The Exception is the last fights, where the enemies are mostly meaningful-clearly why and why they are on our way.
https://steamcommunity.com/sharedfiles/filedetails/?id=1642990121 second, the battle itself is the appearance of the image of the enemy, and you can choose from two items that could attack the enemy. The only choice is one. If an error occurs At the top of the screen, the A, S, or D button appears, which must be clicked to evade the counterattack. Such attacks should be carried out basically two times and the enemy is defeated. In rare cases, bosses require 3 or 4 attacks. If the wrong choice items are not replaced, that is, you need to evade the counterattack and just choose the opposite option. The objects Themselves in general that sometimes neither to the village, nor to the city. If Sometimes it is possible to find some logic in a subject for attack, for example, a flying enemy by a bunch or glowing-sand, in most cases it is just a method of poking, something like a robot-a net. All right, to the magic country.
As you can see, there are no difficulties in the game, but!
We have a super strike with a sword and an attack ally (After each chapter you are joined by a certain ally), which are guaranteed to attack the enemy. But, man, wait.......
The Hefty necessary button for a slope hangs on the screen of second 3, to press it will not manage only blind. So the whole point of super-strike with a sword or an ally is lost after the fact that it is almost impossible to get damage.
The Game is kind of ported from the Android, and can be there, all this is really necessary, but on the PC it is somehow all sad, as a dog's fifth leg-like there, but no one will use it. Having received a hint of superbeats at the beginning of the game, I just forgot that there is something in the retractable panel.
Graphics characters and enemies chic. All drawings are very beautiful and detailed. We will Not focus on the fact that half of the enemies are not from the universe of the Looking Glass, and the hell to understand where, from Lovecraft... In the eye does not climb, play does not disturb, and the horseradish would be with him.
But You can't say anything good about the backs. They are three-dimensional, animated, but completely do not reflect the place where the characters are, judging by the conversations. That is, the characters at us fail under the ground, and on the back is quite a plain-blown forest. It would be better to have made static colorful backs.
As a result-a good visual novella with the text in verses. Minus is absolutely no difficulty of the game.
For The game thank you: The Administrator of the group DREAMS OF GENESIS