Average Playtime: 3 hours

Gun Club VR

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Take to the range with an arsenal of the world’s most powerful weaponry in Gun Club VR. Addictive gameplay and unsurpassed realism combine to make Gun Club VR the ultimate virtual weapon simulator. The only thing missing is the smell of the gunpowder.

Your favourite firearms come to life with Gun Club VR’s highly detailed and fully interactive weapon models. Developed on real-world ballistics, you can handle, load, cock and fire these weapons. Flick off the safety, select burst or full auto, extend the stock or rack the slide to clear a round: gun Club VR provides the total gun range experience.

Pistols, SMGs, shotguns, assault rifles, grenade launchers; dozens of the most iconic weapons in the world, all intricately modelled with complete interactivity.

Unlock hundreds of different attachments and upgrades for your weapons. The picatinny rail system allows for limitless customisation. Stocks and scopes, extended mags and laser sights: customise your weapons to fit any scenario.

Fire your weapons in a multitude of different range scenarios, from hostage rescue to the dreaded zombie apocalypse. And for true shooting purists there is the classic target range. No time limits, no scores, just you and your weapon.
Release date
The Binary Mill
NextGen Reality Pty. Ltd t/a The Binary Mill
The Binary Mill
Age rating
13+ Teen

System requirements for PC

  • OS: Windows 8.1 or newer
  • Processor: Intel i3-6100 / AMD FX4350 or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater Alternative Graphics Card NVIDIA GTX 960 4GB / AMD Radeon R9 290 or greater CPU Intel i3-6100 / AMD FX4350 or greater Memory 8GB+ RAM Video Output Compatible HDMI 1.3 video output USB Ports 1x USB 3.0 port, plus 2x USB 2.0 ports OS Windows 8.1 or newer
  • Storage: 1 GB available space
  • Additional Notes: VR headset required.
  • OS: Windows 10
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8 MB RAM
  • Graphics: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater Alternative Graphics Card NVIDIA GTX 970 / AMD Radeon R9 290 or greater
  • Storage: 1 MB available space
  • Additional Notes: VR headset required.
Edit the game info
Last Modified: Aug 28, 2019

Where to buy

PlayStation Store

Top contributors


1 edit
Own half of the available weapons.
Harvest Boom
Destroy 50 food items.
Stronger Than Cardboard
Equip armor piercing rounds.
Faster Than A Speeding Donut
Equip armor piercing explosive rounds.
I Never Asked For This
Equip as many attachments as poossible to an owned gun.
view all achievements
38 items

Gun Club VR reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Right cool! Those who need training for Onward or Pavlov are well advised with the Game. But even so for a fun Round in between. The tracking and feeling of the Weapons with the Vive controller is really good. Even the sound can be heard in real terms, because it is one of the very few Games in the VR area that offers Really crisp sound (firing, Reloading, Explosions, (cardboard) Zombies, menus ..). The Game can shoot a sheer with the Number of possible Weapons, but you first have to unlock them or "grind freely." This Aspect can of course be annoying, but on the other hand it is of course intended to generate the Motivation to Play. You have to download The weapons completely yourself, you can also secure them (and I think I can change the Fire Mode, but I haven't reached that stage yet). You can upgrade the Weapons in all possible Directions, which also makes itself visually noticeable. You can pick up your Weapons and also just throw them into the World. The Graphics have succeeded, the Weapons are highly detailed. Absolutely successful Game with many Functions. Comparable to Hot Dogs, Hoseshoes & Handgrenades, Overkill VR and (by Far worst:) Lethal VR. [Purchased in sale for £142/HTC Vive/1080ti/1950X]
Translated by
Microsoft from Deutsch
The Game is good. It does have a few Flaws, such as that you can see something bad through the Target Telescopes or that some Enemies are behind an impenetrable Wall (usually occurs in the "Allied Missions"). However, These Bugs are likely to be fixed in the following Updates. These Updates should involve another Span of Gun selection like Sniper Rifles and a few more Maps with a bit more Variation in location selection. Now for The Better: The Game conveys the Feeling of holding a Gun pretty well. It also leaves You to choose whether you want to use the Weapons realistically or not--> The Accuracy Does not change too significantly when you fire an AK47 with one Hand. Plus, you feel like a Super Soldier or an Agent when you've suddenly realised you've just knocked out 50 Opponents (Cardboard Opponents) in 1:for 30 minutes:D. All Weapons, which have a very detailed Model, are unlocked by Money obtained from the existence of the Missions. It looks and sounds like the Beginning of a grind you'd expect in a Free-to-Play, BUT it's a pleasant Path to a new Weapon, and the associated Upgrades, since the time you need is not exaggerated long. Long speech, short Sense: The Game is highly recommended if you want a VR shooter who can be realistic on the one hand, but also allows you to have your Fun with the Weapons. As a result of the further Updates, most of my negative Points are likely to be irrelevant, which is good. I was able to buy the Game during a Sale for £10p. For the Price, it's absolutely perfect. At a Price of €20, consider whether you're not more likely to wait for: A: Steam Summersale or Wintersale. B: Waiting For the Full Version. C: Have you really read the whole Post now?
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