Guns R Out
About
Following the theme of "out of control", in this game:
1. There are dungeons filled with puzzles that I haven't had any direct control over making. The level design has been placed into the hands of random generation. Whether or not this makes for fun puzzles is debatable.
2. The player has limited control of their can attacks, only being able to attack from two places in the level at a time.
The core mechanic is that when you die you drop a turret and re-spawn. You can go back to where you died and then fire the turret.
The other mechanics in the game are built around the idea of passing through an area and then dying and having to repeat it.