This is no Factorio. It lacks the capabilities of these types of games. You need to be able to see and understand where everything fits together, especially in a 3d world. It looks polished. With a few updates and tweaks it could be an enjoyable game but right now it's a bit of a chore.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review Gunsmith developed And released by Seacorp Technologies.
Gameplay This build Simulation, which is still in Early Access, is all about having to build your own Weapons Factory. After a good Tutorial, which still doesn't explain everything to you, which is why part remains "Learning by doing," we start.
If only Gloves are available for Production at the Beginning, you will expand this Offer with Further Garments, 6 different Cartridges and 4 Weapons. Unfortunately, there is no More than that at the moment.
In order to make these Things, Production Chains have to be built. So Fabric has to be cut into Shape, Zipped and everything stitched together before a Pair of trousers is ready. In the Case of Clothing, relatively little has to happen, but when it comes to the weapons later, the Production Lines may well comprise more than 30 Meshes, which requires precise planning, so as not to waste too much Space.
Space in the Factory is, of course, limited. At the Beginning there is a Workshop And a Break Room for the Employees. 3 more factory Halls and another Break Room can be purchased later.
The Latter is important to keep the Workers who monitor the Production Lines happy. If these are too stressed, the Production Chain they are monitoring will be shut down. Especially annoying in the Production of weapons or Cartridges, because a Worker is usually no longer enough there. A maximum of 16 Meshes can be monitored per person. In the Case of long Rows, therefore, several must necessarily be hired.
Each Mesh only works if it is assigned to a Production Line. But this also has the Advantage of being able to strike out or strike all the Devices of the same production Chain at once with one Click. That takes a Lot of work off just later.
If you have then produced Weapons and Equipment, it must of course also be stored and sold. In addition to the Equipment, it is necessary to build Conveyor Belts that transport the Goods, to create Storage Space as well as to provide sufficient Water, Gasoline and electricity.
If all this is given, you can look at in a List which Orders will be offered to you and sell its Goods through them.
Effects of EA Statuses Overall, everything I've just described works quite well, so the Game is fun. However, one notices minor Problems here and there: So Workers like to "argue" about the Seat on the Couch, although there are 10 more in the Room.
Conveyor belts cannot be switched off, but always work, which leads to increased Cancellation consumption and Maintenance Costs.
Only the Raw Products on the Market can be bought and sold, with Intermediates Incurred accidentally, you can't do anything if you don't want to process them any more.
The Game has only a single Speed. If you want to build a new Production Chain, this has to be done on the fly. In addition, this does not allow Acceleration, which is particularly annoying when the Money is tight or everything is already completed.
Graphics & Sound The realistic Look of Gunsmith makes a damn good Impression. There are many Details, such as that the Cartridges also look really different or the Workers have different Appearances. However, there is still a lack of Diversity, especially in the decorative/Expansion possibilities of the Break room.
The Music is quite inconsequential and can actually be exhibited.
Conclusion For the Game to still be in the EA, it's already pretty entertaining. It works broadly and there are regular Updates on Troubleshooting and improving the Game. Those who like Simulations Should definitely give Gunsmith a Chance. I am always very excited to see how this Game develops.
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