Habituality
About
Sadly I didn't get to make any "proper" levels for it, there is just a tiny demo :/
INSTRUCTIONS
In this game you have 3 actions you can perform:
- Attack: Kills an enemy, but you will probably take damage too;
- Speak: Interacts with a friendly NPC, which can give you access to new areas;
- Loot: Converts a killed enemy into 1HP.
The twist is, you only have a limited number of action tokens. Once you run out of them, you can only repeat your previous sequence of actions.
This means that if you Attack an enemy, then Loot it and finally Speak to a NPC, your next actions must be Attack some other enemy, Loot something else, and Speak to another NPC.
CREDITS
Game Design and Programming: Leonardo Giovanni Scur
This game uses the following assets:
- Kenney's Castle, Fantasy Town, and Nature Kits;
- Chibi Human by Etherlyte;
- Demigiant DOTween;
- Gladius and Hearts icons by Skoll;
- Nothing to Say and Swap Bag icons by Lorc;
- Select icon by sbed;
I would also like to thank Sirenix for their awesome Odin Inspector, and Anthony Marmont for his AssetIcons, which helped a lot the development of this game.
BUT I LIKED THE IDEA
I put the project files up on GitHub, feel free to open it and make your own levels.