Hackenbush: Pocket Edition

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About

Then, when I discovered surreal numbers, I realized that playing games is mathematics. --- John Conway Hackenbush: Pocket Edition

This project is an implementation of finite Red-Blue Hackenbush, mainly for mobile devices. Hackenbush is a simple and fun puzzle game that led to the discovery of a very large, fascinating algebraic structure, the surreal numbers. It was invented by John Conway.

The aim of this project is to promote combinatorial game theory by giving fans of Hackenbush an easy way to demonstrate it, and potentially to teach it to new players as well.

Features

The project is in early development and current features are quite limited.

  • Singleplayer against Computer
  • Local 2-Player Mode
  • Calculation of the surreal number associated with a position
  • 16 Levels

This page lists some future feature ideas.

Heritage

Hackenbush: Pocket Edition is made in Godot Engine and steals the difficult part of its logic from a great Hackenbush implementation for Mac and PC, by Tom R. Davis. The pixel font is by Kawika Heftel, licensed under CC0. Thanks!

Since Tom Davis' version is under the GPL 2.0 license, so is this project.

Further Reading
  • This video explaining the rules of the game while walking the viewer through the discovery of surreal numbers. A must watch!
  • Winning Ways for Your Mathematical Plays is a great introduction to combinatorial game theory in book format.
Platforms
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Developer
fi-le
Age rating
Not rated
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System requirements for Web

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Last Modified: Mar 17, 2023

Where to buy

itch.io