Hacknophobia

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About

An entry for the 2022 7dRL game jam.

The design was made the week before the jam. I wanted to try replicating the temporal and positional strategy of a traditional roguelike but without using a grid. As the abilities and enemies were added and tutorialised, the game turned more into a puzzle game than a turn based combat game.

Still, I am very proud of this entry. Its fun to play and the main loop feels good.

Team:

Programming Design: Ben Buckton

Graphics: Tom Mason (@wheybags)

SFX and Music: @substain

Platforms
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Developer
abregado
Age rating
Not rated

System requirements for PC

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Last Modified: Mar 14, 2022

Where to buy

itch.io