Hacknophobia
About
An entry for the 2022 7dRL game jam.
The design was made the week before the jam. I wanted to try replicating the temporal and positional strategy of a traditional roguelike but without using a grid. As the abilities and enemies were added and tutorialised, the game turned more into a puzzle game than a turn based combat game.
Still, I am very proud of this entry. Its fun to play and the main loop feels good.
Team:
Programming Design: Ben Buckton
Graphics: Tom Mason (@wheybags)
SFX and Music: @substain